Rust Data LabData lab · live
Live readings Servers11,678 Players58,110 Populated3,414 Fresh wipes · 3h99 Sampled every 5 min

Element card · group Community · atomic number 12,998, its rank

hard

Offline 178.158.214.251:28015 checked 10d ago

Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average0peak –
Rank · atomic number#12,998top 60%
Last wipe11d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep16 Oct19 Oct21 Oct24 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:49 UTC11d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 581
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 581/ 575
  2. 2 Ru Rustoria.co - … 365
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 365/ 400
  3. 3 Ru Rustoria.co - … 37
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 314 on average 37/ 250
  4. 4 Ru Rusty Moose |E… 44
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 313 on average 44/ 250
  5. 5 Ru Rustoria.co - … 164
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 273 on average 164/ 200
  6. 6 Ru Rustafied.com … 74
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 74/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on hard?

The map on hard is procedural, made by the game.

How is hard configured, and what rules apply?

Nothing in the name of hard gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server facts

What region hosts hard?

No region is published by hard. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 178.158.214.251:28015 is the address it uses.

What Rust version does hard currently run?

On Windows, hard is running Rust network protocol 2634 and build 167781. The protocol must match for you to join; Steam will update your game.

How dependable is hard for staying online?

hard is not online at the moment; the last sighting was 10 days 21 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 17 September 2026.

Wipe schedule

How often does a wipe happen on hard, and at what time?

Too few wipes are on record for hard to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 11 days 22 hours ago.

How does hard look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

How should you read the tags on hard?

The game's server browser reads the tags hard publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): Player slots: 2; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does hard come up?

The Rust Data Lab lists that include hard are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does hard compare with other servers in the rankings?

Player hours over the last week put hard at #12,998, inside the top 60% of ranked servers.

How full is hard right now?

The last recorded sighting of hard was 10 days 21 hours ago, and it is offline now.

Getting on

What steps get you onto hard?

Open the console with F1 in Rust and type client.connect 178.158.214.251:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players Player slots: 2.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.