Rust Data LabData lab · live
Live readings Servers11,649 Players43,286 Populated3,030 Fresh wipes · 3h94 Sampled every 5 min

Element card · group Community · atomic number 15,960, its rank

nameserver

Offline 178.177.238.70:28015 checked 24d ago

Join the experiment
Atomic mass · players now 0/ 15 0% full Room to join
7-day average0peak –
Rank · atomic number#15,960top 71%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k23 Sep26 Sep29 Sep5 Oct8 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 06:22 UTC27d ago – – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 285
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 285/ 300
  2. 2 Ru Rustoria.co - … 252
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 252/ 250
  3. 3 Ru Rusty Moose |E… 24
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 24/ 250
  4. 4 Ru Rustoria.co - … 25
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 25/ 250
  5. 5 Ru Rustafied.com … 32
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 32/ 100
  6. 6 Ru Rustoria.co - … 119
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 119/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on nameserver?

A procedural map runs on nameserver, generated by the game.

What rules has nameserver set, and what settings are in force?

The name of nameserver carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

What region hosts nameserver?

There is no region on record for nameserver. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 178.177.238.70:28015.

On what Rust version does nameserver operate?

Rust network protocol 2634 and build 166494 on Windows is what nameserver uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does nameserver stay up, and how reliable is its uptime?

Right now nameserver is offline, with its last appearance 24 days 13 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 23 September 2026.

Wipe schedule

How often does a wipe happen on nameserver, and at what time?

The record holds too few of nameserver's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 1 hours ago.

Lists and tags

What should you understand from the tags nameserver carries?

gmrust (Game mode): Survival in the standard Rust style; mp15 (Max players): Player slots: 15; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here: that is the tag list nameserver publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does nameserver appear in?

These themed Rust Data Lab lists carry nameserver: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does nameserver hold among Rust servers?

nameserver sits at #15,960 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on nameserver tell you?

nameserver is offline at the moment; the last sighting was 24 days 13 hours ago.

How to join

What steps get you onto nameserver?

You can connect by pressing F1 in Rust and entering client.connect 178.177.238.70:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp15
Max players Player slots: 15.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build It runs build 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.