Rust Data LabData lab · live
Live readings Servers11,911 Players81,677 Populated3,856 Fresh wipes · 3h102 Sampled every 5 min

Element card · group Community · atomic number 15,776, its rank

swadf

Offline 178.178.88.178:28015 checked 32d ago

Join the experiment
Atomic mass · players now 0/ 1 0% full Room to join
7-day average0peak –
Rank · atomic number#15,776top 67%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 17:09 UTC32d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 605
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 552 on average 605/ 675
  2. 2 Ru Rustoria.co - … 380
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 380/ 525
  3. 3 Ru Rusty Moose |E… 50
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 299 on average 50/ 250
  4. 4 Ru Rustoria.co - … 38
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 298 on average 38/ 250
  5. 5 Ru Rustafied.com … 133
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 271 on average 133/ 200
  6. 6 Ru Rustoria.co - … 159
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 254 on average 159/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on swadf?

Generated by the game, the map on swadf is procedural.

What rules has swadf set, and what settings are in force?

Nothing in the name of swadf gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

Which location is swadf based in?

No region is published by swadf. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 178.178.88.178:28015.

On what Rust version does swadf operate?

On Windows, swadf is running Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is swadf for staying online?

swadf is not online at the moment; the last sighting was 32 days 2 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 26 September 2026.

Wipe schedule

What is the wiping pattern on swadf?

swadf's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 32 days 3 hours ago.

On swadf, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on swadf?

These are the tags swadf makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): It has 1 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): Build number: 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does swadf appear in?

These themed Rust Data Lab lists carry swadf: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does swadf hold among Rust servers?

The seven-day player-hours table has swadf at #15,776, in the top 67% of ranked servers.

What does the current player count on swadf tell you?

The last recorded sighting of swadf was 32 days 2 hours ago, and it is offline now.

How to join

What is the way to join swadf?

You can connect by pressing F1 in Rust and entering client.connect 178.178.88.178:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players It has 1 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build Build number: 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.