Element card · group Community · atomic number 15,153, its rank
LLLL
Offline 178.232.96.251:28015 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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3
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4
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5
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Quick answers
from the figures on this pageServer setup
What map is in play on LLLL?
The map on LLLL is procedural, made by the game.
What settings and rules apply on LLLL?
No gather rate appears in the name of LLLL. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.
About the server
In what location does LLLL sit?
Nothing about a region is published by LLLL. Rust Data Lab shows a server's stated location, not a verified position of the machine. 178.232.96.251:28015 is the address it uses.
On what Rust version does LLLL operate?
On Windows, LLLL is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.
Does LLLL stay up, and how reliable is its uptime?
Currently offline, LLLL was last seen 28 days ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 29 September 2026.
Wipe schedule
When does LLLL wipe, and how often?
Too few wipes are on record for LLLL to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 28 days 1 hours ago.
Lists and tags
How should you read the tags on LLLL?
The game's server browser reads the tags LLLL publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp1 (Max players): 1 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): It runs build 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Where among the Rust Data Lab lists and filters does LLLL come up?
You will find LLLL on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
What position does LLLL hold among Rust servers?
The seven-day player-hours table has LLLL at #15,153, in the top 63% of ranked servers.
How full is LLLL right now?
LLLL is offline at the moment; the last sighting was 28 days ago.
How to join
What steps get you onto LLLL?
You can connect by pressing F1 in Rust and entering client.connect 178.232.96.251:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.