Rust Data LabData lab · live
Live readings Servers11,774 Players63,914 Populated3,541 Fresh wipes · 3h128 Sampled every 5 min

Element card · group Community · atomic number 13,894, its rank

TEST

Offline 178.66.0.10:28015 checked 26d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,894top 60%
Last wipe26d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Sep24 Sep28 Sep1 Oct5 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm60%of its recent wipes
wipe-day peak5players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctWed 30 SepTue 29 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 3 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:09 UTC FW26d ago 5 – running 4
Wed 30 Sep, 19:24 UTC27d ago 5 – 0.9 days 3
Tue 29 Sep, 16:50 UTC28d ago 5 – 1.1 days 0
Mon 28 Sep, 14:23 UTC29d ago 4 – 1.1 days 1
Sun 27 Sep, 13:22 UTC30d ago 5 – 1 days 2
Sat 26 Sep, 05:34 UTC31d ago 5 – 1.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 577
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 511 on average 577/ 625
  2. 2 Ru Rustoria.co - … 32
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 340 on average 32/ 250
  3. 3 Ru Rusty Moose |E… 73
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 337 on average 73/ 250
  4. 4 Ru Rustoria.co - … 290
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 316 on average 290/ 325
  5. 5 Ru Rustoria.co - … 114
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 280 on average 114/ 200
  6. 6 Ru Rustafied.com … 120
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 261 on average 120/ 150

Quick answers

from the figures on this page

Map and rules

What map is in play on TEST?

A procedural map runs on TEST, generated by the game.

What settings and rules apply on TEST?

Nothing in the name of TEST gives a gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is TEST based in?

There is no region on record for TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 178.66.0.10:28015.

On what Rust version does TEST operate?

Rust network protocol 2634 and build 166494 on Windows is what TEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does TEST stay online?

TEST is not online at the moment; the last sighting was 26 days ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 21 September 2026.

Wipe days

What is the wiping pattern on TEST?

There is no next wipe to predict for TEST, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 2 hours ago.

How does TEST look on the day of a wipe?

At their busiest, recent wipes averaged 5 players. The latest wipe's peak fell 3 hours after it began.

Where it appears

What should you understand from the tags TEST carries?

These are the tags TEST makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game must match protocol 2634; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does TEST appear in?

These themed Rust Data Lab lists carry TEST: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does TEST place?

TEST sits at #13,894 for seven-day player hours, placing it in the top 60% of ranked servers.

How many players does TEST have at the moment?

The last recorded sighting of TEST was 26 days ago, and it is offline now.

Getting on

How can you connect to TEST?

Open the console with F1 in Rust and type client.connect 178.66.0.10:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game must match protocol 2634.
cs166494
Build Build number: 166494.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.