Rust Data LabData lab · live
Live readings Servers11,713 Players47,275 Populated3,205 Fresh wipes · 3h100 Sampled every 5 min

Element card · group Vanilla · atomic number 13,822, its rank

Testing DO NOT ENTER

Offline SA 179.37.0.31:29015 checked 3d ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#13,822top 62% · #199 in SA
Last wipe10d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 62% of all ranked servers, top 83% in SA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustArgentinaS… 0
    RustArgentinaSergiopalm PVP/PVE SA · groups of 8+ · monthly · 1 on average 0/ 100
  2. 2 Br BRASUKA - VANI… 3
    BRASUKA - VANILLA | MENSAL | SEM LIMITE SA · groups of 8+ · monthly · 1 on average 3/ 200
  3. 3 Ru Rustoria.co - … 90
    Rustoria.co - BR Long SA · groups of 12+ · monthly · 65 on average 90/ 200
  4. 4 Su [LATAM] Sudame… 30
    [LATAM] Sudamerica United | 26/10 Wipe SA · groups of 32+ · monthly · 14 on average 30/ 200
  5. 5 Pi PICKLE VANILLA… 15
    PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE SA · groups of 8+ · monthly · 11 on average 15/ 100
  6. 6 Na [LATAM] Nakers… 9
    [LATAM] Nakers | Sin Limite | Mensual SA · groups of 8+ · monthly · 4 on average 9/ 120

Quick answers

from the figures on this page

Settings and map

What map is in play on Testing DO NOT ENTER?

The map on Testing DO NOT ENTER is procedural at size 4,096 with seed 1337, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Testing DO NOT ENTER configured, and what rules apply?

No gather rate appears in the name of Testing DO NOT ENTER. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running on it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

Server details

What region hosts Testing DO NOT ENTER?

With its SA tag, Testing DO NOT ENTER places itself in South America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 179.37.0.31:29015.

Which Rust version is Testing DO NOT ENTER on?

Rust network protocol 2635 and build 167781 on Windows is what Testing DO NOT ENTER uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Testing DO NOT ENTER stay up, and how reliable is its uptime?

Currently offline, Testing DO NOT ENTER was last seen 3 days 19 hours ago. For the last 4 full days, 5 of 96 hours were online, giving 5% uptime. On 24 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on Testing DO NOT ENTER?

Estimated from the force wipe is when Testing DO NOT ENTER next wipes. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. 10 days 20 hours ago the current world was made. Its tags set out a wipe schedule of once a month.

Where it appears

How should you read the tags on Testing DO NOT ENTER?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; SA (South America): In the browser it sits under South America: that is the tag list Testing DO NOT ENTER publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does Testing DO NOT ENTER come up?

These themed Rust Data Lab lists carry Testing DO NOT ENTER: Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Player numbers

Against other Rust servers, where does Testing DO NOT ENTER place?

Testing DO NOT ENTER is #13,822 on seven-day player hours, #199 in South America, and in the top 62% of all ranked servers.

What does the current player count on Testing DO NOT ENTER tell you?

Testing DO NOT ENTER is offline at the moment; the last sighting was 3 days 19 hours ago. Averaged over the past week: 0 players, peaking at 1.

Connection

What is the way to join Testing DO NOT ENTER?

In Rust, press F1 and enter client.connect 179.37.0.31:29015. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://discord.com/invite/AFCK2MPMCB.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

SA
South America In the browser it sits under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.