Rust Data LabData lab · live
Live readings Servers11,897 Players102,621 Populated3,980 Fresh wipes · 3h399 Sampled every 5 min

Element card · group Vanilla · atomic number 15,327, its rank

Testing DO NOT ENTER

Offline SA 179.37.19.42:29015 checked 4d ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,327top 69% · #205 in SA
Last wipe11d agomonthly schedule
Next wipe7d 1hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Br BRASUKA - VANI… 3
    BRASUKA - VANILLA | MENSAL | SEM LIMITE SA · groups of 8+ · monthly · 1 on average 3/ 200
  3. 3 Ru Rustoria.co - … 38
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  4. 4 Su [LATAM] Sudame… 142
    [LATAM] Sudamerica United | 29/10 Wipe SA · groups of 32+ · monthly · 13 on average 142/ 200
  5. 5 Pi PICKLE VANILLA… 6
    PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE SA · groups of 8+ · monthly · 10 on average 6/ 100
  6. 6 Na [LATAM] Nakers… 2
    [LATAM] Nakers | Sin Limite | Mensual SA · groups of 8+ · monthly · 4 on average 2/ 120

Quick answers

from the figures on this page

Map and rules

What map is in play on Testing DO NOT ENTER?

The map on Testing DO NOT ENTER is procedural at size 4,096 with seed 1337, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is Testing DO NOT ENTER configured, and what rules apply?

No gather rate appears in the name of Testing DO NOT ENTER. Eight players per group is the limit, the game's default. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. Anti-cheat is on: Valve's VAC.

Server details

Which location is Testing DO NOT ENTER based in?

With its SA tag, Testing DO NOT ENTER places itself in South America. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 179.37.19.42:29015.

On what Rust version does Testing DO NOT ENTER operate?

Rust network protocol 2635 and build 167781 on Windows is what Testing DO NOT ENTER uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Testing DO NOT ENTER for staying online?

Testing DO NOT ENTER is not online at the moment; the last sighting was 4 days 12 hours ago. It was online for 0 of 72 hours in the last 3 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 25 October 2026.

Wipe schedule

When does Testing DO NOT ENTER wipe, and how often?

An estimate from the force wipe puts the next wipe on Testing DO NOT ENTER. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. The world it is running now dates from 11 days 13 hours ago. A monthly wipe schedule is what its tags publish.

Lists and tags

What should you understand from the tags Testing DO NOT ENTER carries?

gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): Player slots: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^m (Monthly): Wipes happen monthly, at the force wipe; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; SA (South America): The server browser files it under South America: that is the tag list Testing DO NOT ENTER publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Testing DO NOT ENTER appear in?

You will find Testing DO NOT ENTER on the following Rust Data Lab lists: Modded Rust servers, measured. Applying these filters on the server list returns it: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

What position does Testing DO NOT ENTER hold among Rust servers?

Player hours for the past seven days give Testing DO NOT ENTER #15,327, #205 in South America, and a place in the top 69% of ranked servers.

How many players does Testing DO NOT ENTER have at the moment?

No live signal from Testing DO NOT ENTER right now, which was last seen 4 days 12 hours ago. Over seven days the mean player count is 0.

Connection

What steps get you onto Testing DO NOT ENTER?

You can connect by pressing F1 in Rust and entering client.connect 179.37.19.42:29015, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://discord.com/invite/AFCK2MPMCB.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players Player slots: 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Wipes happen monthly, at the force wipe.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

SA
South America The server browser files it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.