Rust Data LabData lab · live
Live readings Servers11,624 Players41,406 Populated3,010 Fresh wipes · 3h84 Sampled every 5 min

Element card · group Vanilla · atomic number 15,266, its rank

Testing DO NOT ENTER

Offline SA 179.37.82.15:29015 checked 10d ago

monthly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,266top 69% · #204 in SA
Last wipe11d agomonthly schedule
Next wipe7d 11hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers, top 88% in SA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 11h. The force wipe · high confidence

wipe-day peak1players, last three wipes

Coming wipes

  1. 7d 11hThu 5 Nov, 19:00 UTCFW
  2. 35d 11hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 18 Oct, 04:18 UTC11d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
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  2. 2 Br BRASUKA - VANI… 0
    BRASUKA - VANILLA | MENSAL | SEM LIMITE SA · groups of 8+ · monthly · 1 on average 0/ 200
  3. 3 Ru Rustoria.co - … 30
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  4. 4 Su [LATAM] Sudame… 2
    [LATAM] Sudamerica United | 26/10 Wipe SA · groups of 32+ · monthly · 17 on average 2/ 200
  5. 5 Pi PICKLE VANILLA… 5
    PICKLE VANILLA WIPE MAPA 22/10 | BPS FORCE SA · groups of 8+ · monthly · 11 on average 5/ 100
  6. 6 Na [LATAM] Nakers… 2
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Quick answers

from the figures on this page

Settings and map

What map is in play on Testing DO NOT ENTER?

A procedural map of size 4,096 with seed 1337 runs on Testing DO NOT ENTER, generated by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Testing DO NOT ENTER configured, and what rules apply?

No gather rate appears in the name of Testing DO NOT ENTER. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. By its own description it is vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. The VAC anti-cheat from Valve is enabled.

Server facts

What region hosts Testing DO NOT ENTER?

With its SA tag, Testing DO NOT ENTER places itself in South America. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 179.37.82.15:29015.

On what Rust version does Testing DO NOT ENTER operate?

Rust network protocol 2634 and build 167781 on Windows is what Testing DO NOT ENTER uses. The protocol must match for you to join; Steam will update your game.

How dependable is Testing DO NOT ENTER for staying online?

Currently offline, Testing DO NOT ENTER was last seen 10 days 7 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 18 October 2026.

Wipes and resets

When does Testing DO NOT ENTER wipe, and how often?

Wiping once a month with the force wipe is what Testing DO NOT ENTER does. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 11 days 3 hours ago. Its tags set out a wipe schedule of once a month.

On Testing DO NOT ENTER, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on Testing DO NOT ENTER?

The game's server browser reads the tags Testing DO NOT ENTER publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): It runs build 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; SA (South America): In the browser it sits under South America. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Testing DO NOT ENTER appear in?

You will find Testing DO NOT ENTER on the following Rust Data Lab lists: Modded Rust servers, measured. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.

Population

How does Testing DO NOT ENTER compare with other servers in the rankings?

Player hours for the past seven days give Testing DO NOT ENTER #15,266, #204 in South America, and a place in the top 69% of ranked servers.

What does the current player count on Testing DO NOT ENTER tell you?

Testing DO NOT ENTER is offline at the moment; the last sighting was 10 days 7 hours ago.

Connection

What steps get you onto Testing DO NOT ENTER?

Open the console with F1 in Rust and type client.connect 179.37.82.15:29015. The Launch Rust button on this page does the same job through Steam. You can find its website at https://discord.com/invite/AFCK2MPMCB.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^m,^v,SA,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build It runs build 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Region

SA
South America In the browser it sits under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.