Rust Data LabData lab · live
Live readings Servers11,830 Players89,192 Populated3,733 Fresh wipes · 3h415 Sampled every 5 min

Element card · group PvE · atomic number 2,575, its rank

21PILOTOS

Online SA 179.41.11.247:22460 checked 9m ago

biweekly wipes vanillamoddedoxidepve
Join the experiment
Atomic mass · players now 6/ 40 15% full Room to join
7-day average1peak 7
Rank · atomic number#2,575top 12% · #91 in SA
Last wipe6h agobiweekly schedule
Next wipe6d 21hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
02.557.51022:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 15:26 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
Server fpsWipe
05010015020022:0007:0016:0002:0011:0020:00Wiped Thu 29 Oct, 15:26 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 38% in SA. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence

usual gap13.9 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held33%else halves by day 9

Coming wipes

  1. 6d 21hThu 5 Nov, 19:00 UTCFW
  2. 13d 16hThu 12 Nov, 13:33 UTC
  3. 27d 14hThu 26 Nov, 11:41 UTC
  4. 34d 21hThu 3 Dec, 19:00 UTCFW
  5. 41d 12hThu 10 Dec, 09:48 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 9 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:26 UTC6h ago – – running 0
Thu 15 Oct, 13:53 UTC14d ago 9 – – 1
Thu 1 Oct, 17:52 UTC FW28d ago 6 halved by day 12 13.8 days 1
Thu 17 Sep, 19:45 UTC42d ago 4 held half 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re Red Raisin PvE 12
    Red Raisin PvE SA · groups of 8+ · biweekly · 8 on average 12/ 30
  2. 2 La LATAMRUST | FU… 10
    LATAMRUST | FULL PVE | 1X SA · groups of 8+ · 1x · biweekly · 5 on average 10/ 50
  3. 3 Ev [BR/LATAM] Evo… 1
    [BR/LATAM] Evolution PVE |Skills|Quests|Raid Bases|Jetpack SA · groups of 15+ · biweekly · 2 on average 1/ 50
  4. 4 Ll Llaneros PVE |… 0
    Llaneros PVE | Habilidades, Eventos, Negocios, Raids SA · groups of 8+ · biweekly · 2 on average 0/ 100
  5. 5 Lo LOS EXILIADOS … 26
    LOS EXILIADOS | PVE - X2 [LATAM] SA · groups of 8+ · 2x · biweekly · 6 on average 26/ 60
  6. 6 Pv [BR/ES] PVE++ … 7
    [BR/ES] PVE++ Romzar•Quests•Jetpack•RPG•Profissoes SA · groups of 12+ · monthly · 5 on average 7/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on 21PILOTOS?

A procedural map of size 4,250 with seed 101552018 runs on 21PILOTOS, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is 21PILOTOS configured, and what rules apply?

The name of 21PILOTOS carries no gather rate. Groups top out at 8 players, the default for the game. pve is the game mode, other players cannot be fought. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Oxide. By its own description it is vanilla: facepunch's game, with no altered rates, kits or rules. VAC is on, Valve's anti-cheat.

About the server

Which location is 21PILOTOS based in?

With its SA tag, 21PILOTOS places itself in South America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 179.41.11.247:22460 is the address it uses.

What Rust version does 21PILOTOS currently run?

Rust network protocol 2635 and build 168909 on Linux is what 21PILOTOS uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does 21PILOTOS stay online?

21PILOTOS is live as of now. The uptime it reports suggests it restarted roughly 4 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Is 21PILOTOS known for smooth running?

Server fps averaged 111 over the last 48 hours, with 21 as the lowest. The entity count reached 124,005, including buildings, deployables and all other world items. Up to 4,479 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on 21PILOTOS?

Lately the gap between wipes on 21PILOTOS has averaged about 13.9 days. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 6 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

On 21PILOTOS, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 6 players. Peak numbers on the latest wipe came 9 hours in. Above half the peak until the next wipe: that held in 33% of its recent wipes. The crowd fell below half by day 9 when it didn't hold.

Where it appears

How should you read the tags on 21PILOTOS?

The game's server browser reads the tags 21PILOTOS publishes, which are gmvanilla (Game mode): This is vanilla survival; mp40 (Max players): It has 40 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): The map wipes on a two-week cycle; ^v (Vanilla): Facepunch's game, with no altered rates, kits or rules; ^p (PvE): There is no player combat here, only the world's threats; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; SA (South America): The server browser files it under South America. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does 21PILOTOS come up?

The Rust Data Lab lists that include 21PILOTOS are: Modded Rust servers, measured and Best Rust PvE servers, measured live. These filters bring it up on the server list: Region: South America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.

Player counts

What position does 21PILOTOS hold among Rust servers?

21PILOTOS is #2,575 on seven-day player hours, #91 in South America, and in the top 12% of all ranked servers.

What does the current player count on 21PILOTOS tell you?

Of 40 slots, 6 are taken on 21PILOTOS right now. A seven-day sample gives 1 players on average and 7 at the top. The busiest point in the last 48 hours came at 20:00 UTC, averaging 8 players.

How to join

What steps get you onto 21PILOTOS?

You can connect by pressing F1 in Rust and entering client.connect 179.41.11.247:22460, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://discord.com/invite/UfxYxVT7d7.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,^v,SA,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp40
Max players It has 40 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly The map wipes on a two-week cycle.

Difficulty

^v
Vanilla Facepunch's game, with no altered rates, kits or rules.

Gameplay

^p
PvE There is no player combat here, only the world's threats.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Region

SA
South America The server browser files it under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.