Rust Data LabData lab · live
Live readings Servers11,821 Players96,636 Populated3,859 Fresh wipes · 3h527 Sampled every 5 min

Element card · group Community · atomic number 3,878, its rank

FACERUST | MAIN

Online 179.61.132.163:27012 checked 11m ago

carbon
Join the experiment
Atomic mass · players now 1/ 300 0% full Room to join
7-day average1peak 5
Rank · atomic number#3,878top 17%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 17 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 15:20 UTC12d ago 1 – running 0
Mon 12 Oct, 16:45 UTC17d ago 1 halved by day 2 4.9 days 0
Fri 9 Oct, 21:19 UTC19d ago 1 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 254
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  2. 2 Ru Rustoria.co - … 325
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 325/ 350
  3. 3 Eu eulongtest (pr… 480
    eulongtest (private perf box) EU · groups of 14+ · monthly · 290 on average 480/ 8
  4. 4 Ru Rusty Moose |E… 808
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 808/ 1,000
  5. 5 Ru Rustafied.com … 47
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 47/ 100
  6. 6 Ru Rustoria.co - … 886
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 886/ 950

Quick answers

from the figures on this page

Settings and map

What map is in play on FACERUST | MAIN?

A procedural map of size 3,750 with seed 812985120 runs on FACERUST | MAIN, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

What rules has FACERUST | MAIN set, and what settings are in force?

No gather rate appears in the name of FACERUST | MAIN. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. The server browser lists it under Community. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does FACERUST | MAIN sit?

Nothing about a region is published by FACERUST | MAIN. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 179.61.132.163:27012.

On what Rust version does FACERUST | MAIN operate?

Rust network protocol 2635 and build 168909 on Windows is what FACERUST | MAIN uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does FACERUST | MAIN stay up, and how reliable is its uptime?

FACERUST | MAIN is live as of now. According to the uptime it reports, the last restart was about 11 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. It first appeared to Rust Data Lab on 9 October 2026.

Is FACERUST | MAIN known for smooth running?

The last 48 hours show an average of 113 server fps and a minimum of 103. The maximum entity count was 103,557, covering buildings, deployables and all else in the world. The highest memory usage was 3,151 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe days

How often does a wipe happen on FACERUST | MAIN, and at what time?

There is no next wipe to predict for FACERUST | MAIN, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 5 hours ago.

How does FACERUST | MAIN look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 50% of recent wipes. Where it did not hold, the crowd dropped below half by day 2.

Tags, lists

How should you read the tags on FACERUST | MAIN?

The game's server browser reads the tags FACERUST | MAIN publishes, which are gmvanilla (Game mode): Survival, vanilla style; mp300 (Max players): 300 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^y (Carbon): This server uses the Carbon plugin framework. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does FACERUST | MAIN appear in?

The Rust Data Lab lists that include FACERUST | MAIN are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

How does FACERUST | MAIN compare with other servers in the rankings?

The seven-day player-hours table has FACERUST | MAIN at #3,878, in the top 17% of ranked servers.

What does the current player count on FACERUST | MAIN tell you?

FACERUST | MAIN currently shows 1 players across 300 slots. The week's figures average 1 players and top out at 5. The busiest point in the last 48 hours came at 20:00 UTC, averaging 2 players.

Connection

What steps get you onto FACERUST | MAIN?

In Rust, press F1 and enter client.connect 179.61.132.163:27012. Or click Launch Rust here to open Rust via Steam and connect automatically. For more, visit https://discord.com/invite/jy3NHXaXZm.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^y

Game

gmvanilla
Game mode Survival, vanilla style.
mp300
Max players 300 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Mods and access

^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.