Rust Data LabData lab · live
Live readings Servers11,890 Players103,751 Populated3,994 Fresh wipes · 3h411 Sampled every 5 min

Element card · group Modded · atomic number 15,490, its rank

Proton/Linux & Windows Client Test Server - VAC | US

Offline 18.212.143.27:28015 checked 41d ago

moddedcarbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,490top 70%
Last wipe63d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 27
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 43 on average 27/ 100
  2. 2 En [US] Enardo - … 20
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 29 on average 20/ 50
  3. 3 Wi [NA] Willjum's… 6
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 27 on average 6/ 100
  4. 4 Ru Rust Degens - … 8
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 15 on average 8/ 150
  5. 5 Wi [NA] Willjum's… 5
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 14 on average 5/ 175
  6. 6 He Hempville 420 … 4
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 4/ 90

Quick answers

from the figures on this page

Server setup

What map is in play on Proton/Linux & Windows Client Test Server - VAC | US?

Proton/Linux & Windows Client Test Server - VAC | US runs a procedural map of size 1,000 with seed 2147483647; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on Proton/Linux & Windows Client Test Server - VAC | US?

The name of Proton/Linux & Windows Client Test Server - VAC | US carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. The plugin count is Carbon. VAC is off, Valve's anti-cheat.

Server details

Which location is Proton/Linux & Windows Client Test Server - VAC | US based in?

The name of Proton/Linux & Windows Client Test Server - VAC | US points to North America, even without a region tag. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 18.212.143.27:28015.

Which Rust version is Proton/Linux & Windows Client Test Server - VAC | US on?

On Linux, Proton/Linux & Windows Client Test Server - VAC | US is running Rust network protocol 2632 and build 161125. Your game needs to match the protocol to join, and Steam updates it automatically.

Does Proton/Linux & Windows Client Test Server - VAC | US stay up, and how reliable is its uptime?

Currently offline, Proton/Linux & Windows Client Test Server - VAC | US was last seen 41 days 22 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Wipe days

How often does a wipe happen on Proton/Linux & Windows Client Test Server - VAC | US, and at what time?

Proton/Linux & Windows Client Test Server - VAC | US's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 63 days ago the current world was made.

Tags, lists

How should you read the tags on Proton/Linux & Windows Client Test Server - VAC | US?

These are the tags Proton/Linux & Windows Client Test Server - VAC | US makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2632 (Protocol): Protocol 2632 is required; join only if your game matches it; cs161125 (Build): Build number: 161125; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^z (Modded): Because plugins or settings change the game, it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Proton/Linux & Windows Client Test Server - VAC | US come up?

The Rust Data Lab lists that include Proton/Linux & Windows Client Test Server - VAC | US are: Modded Rust servers, measured and North American Rust servers: the sample. You can find it on the server list by applying these filters: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

Against other Rust servers, where does Proton/Linux & Windows Client Test Server - VAC | US place?

The seven-day player-hours table has Proton/Linux & Windows Client Test Server - VAC | US at #15,490, in the top 70% of ranked servers.

What does the current player count on Proton/Linux & Windows Client Test Server - VAC | US tell you?

Proton/Linux & Windows Client Test Server - VAC | US is offline at the moment; the last sighting was 41 days 22 hours ago.

How to join

How can you connect to Proton/Linux & Windows Client Test Server - VAC | US?

You can connect by pressing F1 in Rust and entering client.connect 18.212.143.27:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2632
Protocol Protocol 2632 is required; join only if your game matches it.
cs161125
Build Build number: 161125.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Because plugins or settings change the game, it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.