Rust Data LabData lab · live
Live readings Servers11,801 Players69,381 Populated3,608 Fresh wipes · 3h186 Sampled every 5 min

Element card · group Modded · atomic number 13,695, its rank

TestServer

Offline 180.113.223.220:10241 checked 21d ago

quad moddedoxide
Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak –
Rank · atomic number#13,695top 62%
Last wipe27d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 62% of all ranked servers, and #592 of the quad servers (top 72%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ку [RU] Кубань PV… 9
    [RU] Кубань PVP [Solo/Duo/Trio/Quad] EU · quad · 6 on average 9/ 60
  2. 2 Ma #MAGIC JUMP | … 11
    #MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10 EU · quad · biweekly · 6 on average 11/ 80
  3. 3 Ge Geležinis Mišk… 4
    Geležinis Miškas quad · 6 on average 4/ 99
  4. 4 Ru Rustoria.co -U… 18
    Rustoria.co -Us Mondays NA · quad · 5 on average 18/ 300
  5. 5 Lu LusoTuga Prime… 2
    LusoTuga Prime | EU | Vanilla | Biweekly EU · quad · biweekly · 3 on average 2/ 100
  6. 6 Ca Canadian Chill… 0
    Canadian Chill | Vanilla+ | Noob Friendly | No KOS | Monthly BP NA · quad · weekly · 3 on average 0/ 50

Quick answers

from the figures on this page

Settings and map

What rules has TestServer set, and what settings are in force?

No gather rate appears in the name of TestServer. The group cap is 4 players (quad). Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. In the server browser it sits under Modded: the game is changed by plugins or settings. Plugins in use: Oxide. Anti-cheat is on: Valve's VAC.

Server details

What region hosts TestServer?

Nothing about a region is published by TestServer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 180.113.223.220:10241.

On what Rust version does TestServer operate?

Rust network protocol 2634 and build 166494 on Windows is what TestServer uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does TestServer stay up, and how reliable is its uptime?

TestServer is not online at the moment; the last sighting was 21 days 21 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 7 October 2026.

Wipe schedule

What is the wiping pattern on TestServer?

The record holds too few of TestServer's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 27 days 7 hours ago.

Tags, lists

How should you read the tags on TestServer?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): It runs build 166494; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list TestServer publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does TestServer come up?

The Rust Data Lab lists that include TestServer are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

Population

Against other Rust servers, where does TestServer place?

Player hours over the last week put TestServer at #13,695, inside the top 62% of ranked servers. The quad ranking puts it at #592.

How many players does TestServer have at the moment?

The last recorded sighting of TestServer was 21 days 21 hours ago, and it is offline now.

How to join

What is the way to join TestServer?

Open the console with F1 in Rust and type client.connect 180.113.223.220:10241. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts4,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts4
Group limit The team limit is 4.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build It runs build 166494.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.