Rust Data LabData lab · live
Live readings Servers11,902 Players104,075 Populated4,038 Fresh wipes · 3h426 Sampled every 5 min

Element card · group Community · atomic number 13,271, its rank

My Local Rust Server

Offline 184.166.239.88:28015 checked 40d ago

Join the experiment
Atomic mass · players now 1/ 1 100% full Near capacity
7-day average0peak –
Rank · atomic number#13,271no region published
Last wipe40d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep
Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 07:44 UTC40d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 322
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  2. 2 Ru Rustoria.co - … 436
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  3. 3 Ru Rusty Moose |E… 964
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 280 on average 964/ 1,000
  4. 4 Ru Rustafied.com … 49
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 49/ 100
  5. 5 Eu eulongtest (pr… 480
    eulongtest (private perf box) EU · groups of 14+ · monthly · 267 on average 480/ 8
  6. 6 Ru Rustoria.co - … 989
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 265 on average 989/ 1,000

Quick answers

from the figures on this page

Map and rules

What map is in play on My Local Rust Server?

A procedural map runs on My Local Rust Server, generated by the game.

What settings and rules apply on My Local Rust Server?

Nothing in the name of My Local Rust Server gives a gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server facts

What region hosts My Local Rust Server?

No region is published by My Local Rust Server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 184.166.239.88:28015.

Which Rust version is My Local Rust Server on?

Rust network protocol 2633 and build 164530 on Windows is what My Local Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is My Local Rust Server for staying online?

Currently offline, My Local Rust Server was last seen 40 days 10 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 16 September 2026, Rust Data Lab saw it for the first time.

Wipes and resets

What is the wiping pattern on My Local Rust Server?

My Local Rust Server's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 40 days 11 hours ago.

What does a typical wipe day on My Local Rust Server involve?

Averaged across its recent wipes, the busiest point drew 1 players. 1 hours after the latest wipe, the crowd peaked.

Lists and tags

Which meanings sit behind the tags on My Local Rust Server?

These are the tags My Local Rust Server makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp1 (Max players): 1 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does My Local Rust Server come up?

The Rust Data Lab lists that include My Local Rust Server are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

How does My Local Rust Server compare with other servers in the rankings?

Player hours over the last week put My Local Rust Server at #13,271, inside the top – of ranked servers.

How full is My Local Rust Server right now?

My Local Rust Server is offline at the moment; the last sighting was 40 days 10 hours ago.

Connection

What steps get you onto My Local Rust Server?

Open the console with F1 in Rust and type client.connect 184.166.239.88:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp1
Max players 1 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs164530
Build The game build is 164530.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.