Rust Data LabData lab · live
Live readings Servers11,829 Players86,322 Populated3,682 Fresh wipes · 3h405 Sampled every 5 min

Element card · group Community · atomic number 12,870, its rank

TEST

Offline 185.155.222.78:28015 checked 6d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak 1
Rank · atomic number#12,870top 58%
Last wipe6d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 15:12 UTC6d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 198
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 198/ 250
  2. 2 Ru Rustoria.co - … 276
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 276/ 300
  3. 3 Ru Rusty Moose |E… 737
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 737/ 800
  4. 4 Ru Rustafied.com … 42
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42/ 100
  5. 5 Ru Rustoria.co - … 818
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 818/ 900
  6. 6 Ru Rustoria.co - … 651
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 651/ 725

Quick answers

from the figures on this page

Map and rules

What map is in play on TEST?

Generated by the game, the map on TEST is procedural.

How is TEST configured, and what rules apply?

The name of TEST carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

In what location does TEST sit?

No region is published by TEST. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 185.155.222.78:28015.

What Rust version does TEST currently run?

Rust network protocol 2635 and build 168909 on Windows is what TEST uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is TEST for staying online?

TEST is not online at the moment; the last sighting was 6 days 5 hours ago. It was online for 2 of 144 hours in the last 6 full days, which is 1% uptime. On 22 October 2026, Rust Data Lab saw it for the first time.

Wipe schedule

How often does a wipe happen on TEST, and at what time?

TEST's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 6 days 6 hours ago the current world was made.

On TEST, what happens when wipe day arrives?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

Which meanings sit behind the tags on TEST?

The game's server browser reads the tags TEST publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): Player slots: 10; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does TEST come up?

These themed Rust Data Lab lists carry TEST: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player numbers

What position does TEST hold among Rust servers?

TEST sits at #12,870 for seven-day player hours, placing it in the top 58% of ranked servers.

What does the current player count on TEST tell you?

TEST is offline at the moment; the last sighting was 6 days 5 hours ago. Averaged over the past week: 0 players, peaking at 1.

Connection

How can you connect to TEST?

Open the console with F1 in Rust and type client.connect 185.155.222.78:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players Player slots: 10.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.