Rust Data LabData lab · live
Live readings Servers11,691 Players35,842 Populated2,916 Fresh wipes · 3h97 Sampled every 5 min

Element card · group PvE · atomic number 16,957, its rank

Devblog 301 LAN

Offline 185.16.213.70:28015 checked 31d ago

pve
Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#16,957top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ab ABYSS | PvE | … 72
    ABYSS | PvE | US | Vanilla | Noob Friendly NA · groups of 8+ · monthly · 54 on average 72/ 200
  2. 2 Ru [EU] RustEZ Pu… 7
    [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding EU · groups of 8+ · monthly · 33 on average 7/ 200
  3. 3 Ru [US] RustEZ Pu… 32
    [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding NA · groups of 8+ · monthly · 31 on average 32/ 200
  4. 4 萌新 【云梦泽PVE】萌新学习|土… 17
    【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 EA · groups of 30+ · monthly · 22 on average 17/ 200
  5. 5 Sk [PvE] Skyline … 21
    [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly groups of 8+ · monthly · 21 on average 21/ 150
  6. 6 Ru [EU/GER] Rust … 1
    [EU/GER] Rust Norddeutschland PVE EU · groups of 8+ · biweekly · 16 on average 1/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on Devblog 301 LAN?

The map on Devblog 301 LAN is procedural, made by the game.

What settings and rules apply on Devblog 301 LAN?

The name of Devblog 301 LAN carries no gather rate. With no change from the default, groups can hold up to 8 players. pve is the game mode, other players cannot be fought. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.

About the server

Which location is Devblog 301 LAN based in?

No region comes from Devblog 301 LAN; it does give us4 as its region code. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 185.16.213.70:28015.

On what Rust version does Devblog 301 LAN operate?

On Windows, Devblog 301 LAN is running Rust network protocol 2602 and build 132924. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is Devblog 301 LAN for staying online?

Currently offline, Devblog 301 LAN was last seen 31 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 27 September 2026.

Wipe days

When does Devblog 301 LAN wipe, and how often?

Devblog 301 LAN's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 35 days 17 hours ago.

Tags, lists

Which meanings sit behind the tags on Devblog 301 LAN?

These are the tags Devblog 301 LAN makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp20 (Max players): Player slots: 20; ts8 (Group limit): 8 per team, the default the game ships with; v2602 (Protocol): To join, your game must match protocol 2602; cs132924 (Build): Build number: 132924; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $rus4 (Region code): Region code: us4; ^p (PvE): The threat comes from the world, not from other players. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Devblog 301 LAN appear in?

You will find Devblog 301 LAN on the following Rust Data Lab lists: Rust community servers, measured and Best Rust PvE servers, measured live. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population

What position does Devblog 301 LAN hold among Rust servers?

Devblog 301 LAN sits at #16,957 for seven-day player hours, placing it in the top 71% of ranked servers.

What does the current player count on Devblog 301 LAN tell you?

Devblog 301 LAN is offline at the moment; the last sighting was 31 days 4 hours ago.

How to join

What steps get you onto Devblog 301 LAN?

In Rust, press F1 and enter client.connect 185.16.213.70:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp20
Max players Player slots: 20.
ts8
Group limit 8 per team, the default the game ships with.
v2602
Protocol To join, your game must match protocol 2602.
cs132924
Build Build number: 132924.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$rus4
Region code Region code: us4.

Gameplay

^p
PvE The threat comes from the world, not from other players.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.