Element card · group Community · atomic number 15,709, its rank
TestServer
Offline 185.172.129.200:28015 checked 35d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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the same kind of game, then region, group limit, rate and wipes-
1
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2
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3
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4
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5
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6
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Quick answers
from the figures on this pageMap and rules
What map is in play on TestServer?
The map on TestServer is procedural, made by the game.
What rules has TestServer set, and what settings are in force?
No gather rate appears in the name of TestServer. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.
Server facts
In what location does TestServer sit?
There is no region on record for TestServer. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 185.172.129.200:28015.
On what Rust version does TestServer operate?
Rust network protocol 2633 and build 165217 on Linux is what TestServer uses. The protocol must match for you to join; Steam will update your game.
How reliably does TestServer stay online?
Currently offline, TestServer was last seen 35 days 10 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.
Wipe schedule
What is the wiping pattern on TestServer?
The record holds too few of TestServer's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. 35 days 12 hours ago the current world was made.
Tags, lists
What should you understand from the tags TestServer carries?
The game's server browser reads the tags TestServer publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does TestServer come up?
The Rust Data Lab lists that include TestServer are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player counts
Against other Rust servers, where does TestServer place?
Player hours over the last week put TestServer at #15,709, inside the top 71% of ranked servers.
How many players does TestServer have at the moment?
No live signal from TestServer right now, which was last seen 35 days 10 hours ago.
How to join
What steps get you onto TestServer?
Open the console with F1 in Rust and type client.connect 185.172.129.200:28015. The Launch Rust button on this page does the same job through Steam.