Rust Data LabData lab · live
Live readings Servers11,614 Players32,078 Populated2,758 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Community · atomic number 13,779, its rank

RSM_Solo

Offline 185.177.96.226:28015 checked 22d ago

Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average0peak –
Rank · atomic number#13,779top 62%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct9 Oct11 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 10:09 UTC24d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 164
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 164/ 250
  2. 2 Ru Rustoria.co - … 142
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 142/ 200
  3. 3 Ru Rusty Moose |E… 16
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 16/ 250
  4. 4 Ru Rustoria.co - … 19
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 19/ 250
  5. 5 Ru Rustafied.com … 14
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 14/ 100
  6. 6 Ru Rustoria.co - … 62
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 62/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on RSM_Solo?

A procedural map runs on RSM_Solo, generated by the game.

How is RSM_Solo configured, and what rules apply?

No gather rate appears in the name of RSM_Solo. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

Which location is RSM_Solo based in?

Nothing about a region is published by RSM_Solo. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 185.177.96.226:28015.

Which Rust version is RSM_Solo on?

On Windows, RSM_Solo is running Rust network protocol 2634 and build 166652. The protocol must match for you to join; Steam will update your game.

How reliably does RSM_Solo stay online?

RSM_Solo is not online at the moment; the last sighting was 22 days 8 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 4 October 2026.

Wipe days

How often does a wipe happen on RSM_Solo, and at what time?

Too few wipes are on record for RSM_Solo to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 19 hours ago.

What does a typical wipe day on RSM_Solo involve?

Averaged across its recent wipes, the busiest point drew 0 players. Peak numbers on the latest wipe came 0 hours in.

Lists and tags

How should you read the tags on RSM_Solo?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166652 (Build): Build number: 166652; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank: that is the tag list RSM_Solo publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does RSM_Solo come up?

You will find RSM_Solo on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

How does RSM_Solo compare with other servers in the rankings?

RSM_Solo sits at #13,779 for seven-day player hours, placing it in the top 62% of ranked servers.

How many players does RSM_Solo have at the moment?

The last recorded sighting of RSM_Solo was 22 days 8 hours ago, and it is offline now.

Getting on

What is the way to join RSM_Solo?

In Rust, press F1 and enter client.connect 185.177.96.226:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players It has 50 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166652
Build Build number: 166652.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.