Element card · group Community · atomic number 6,836, its rank
_Do not Join
Online EU 185.180.2.18:28276 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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1
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3
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4
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Quick answers
from the figures on this pageSettings and map
What map is in play on _Do not Join?
_Do not Join runs a procedural map of size 3,700 with seed 1584316599; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
How is _Do not Join configured, and what rules apply?
Nothing in the name of _Do not Join gives a gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.
Server details
In what location does _Do not Join sit?
The EU tag is how _Do not Join lists itself, in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. You will find it at 185.180.2.18:28276.
What Rust version does _Do not Join currently run?
On Linux, _Do not Join is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does _Do not Join stay online?
At the moment, _Do not Join is online. The uptime it reports suggests it restarted roughly 14 hours ago. It was online for 167 of 168 hours in the last 7 full days, which is 99% uptime. On 3 October 2026, Rust Data Lab saw it for the first time.
How well does _Do not Join perform?
The last 48 hours show an average of 32 server fps and a minimum of 20. The entity count reached 75,558, including buildings, deployables and all other world items. The highest memory usage was 2,321 MB. Players feel lag when fps is low and the entity count climbs.
Wipe schedule
What is the wiping pattern on _Do not Join?
Too few wipes are on record for _Do not Join to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 10 hours ago.
Where it appears
How should you read the tags on _Do not Join?
The game's server browser reads the tags _Do not Join publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp30 (Max players): Player slots: 30; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; EU (Europe): In the browser it sits under Europe. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does _Do not Join appear in?
The Rust Data Lab lists that include _Do not Join are: EU Rust servers, measured and Rust community servers, measured. These filters bring it up on the server list: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does _Do not Join place?
Player hours for the past seven days give _Do not Join #6,836, #1,972 in Europe, and a place in the top 31% of ranked servers.
What does the current player count on _Do not Join tell you?
_Do not Join currently shows 0 players across 30 slots. A seven-day sample gives 0 players on average and 1 at the top. Peak time in the past 48 hours: 10:00 UTC, when the average was 1 players.
Getting on
How can you connect to _Do not Join?
Open the console with F1 in Rust and type client.connect 185.180.2.18:28276. The Launch Rust button on this page does the same job through Steam.