Rust Data LabData lab · live
Live readings Servers11,714 Players56,753 Populated3,283 Fresh wipes · 3h169 Sampled every 5 min

Element card · group Vanilla · atomic number 3,364, its rank

NO MERCY | CLASSIC | NO LIMIT

Offline EU 185.189.255.147:35100 checked 6h ago

biweekly wipes vanillamoddedoxide
Join the experiment
Atomic mass · players now 2/ 350 1% full Room to join
7-day average1peak 5
Rank · atomic number#3,364top 15% · #1258 in EU
Last wipe7d agobiweekly schedule
Next wipe7d 8hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5211:0019:0003:0010:0019:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040011:0019:0003:0010:0019:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence

usual gap3.2 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 7d 8hThu 5 Nov, 19:00 UTCFW
  2. 20d 20hThu 19 Nov, 07:22 UTC
  3. 35d 8hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Thu 22 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 7 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 07:22 UTC7d ago 5 – running 0
Mon 19 Oct, 02:09 UTC10d ago 3 halved by day 1 3.2 days 0
Sat 17 Oct, 20:20 UTC11d ago 3 – 1.2 days 0
Thu 8 Oct, 12:02 UTC20d ago 1 halved by day 1 9.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Сл СЛАБЫЕ РЫЦАРИ … 9
    СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10 EU · groups of 50+ · biweekly · 9 on average 9/ 200
  2. 2 Ru RUST ACADEMY #… 7
    RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮ EU · groups of 8+ · biweekly · 8 on average 7/ 200
  3. 3 Pv [ESP][PVE] PAC… 1
    [ESP][PVE] PACIFIC WORLD (WIPED 15/10/2026) EU · groups of 16+ · biweekly · 4 on average 1/ 50
  4. 4 Ре РЕЛАКС #2 Х2|Д… 2
    РЕЛАКС #2 Х2|Для новичков| No Limit EU · groups of 10+ · biweekly · 3 on average 2/ 200
  5. 5 Ru #1 [RU] РУССКИ… 0
    #1 [RU] РУССКИЙ КЛАССИКА R7ZONE.RU EU · groups of 10+ · biweekly · 3 on average 0/ 300
  6. 6 Pu PurrRust|РУССК… 1
    PurrRust|РУССКИЙ ДЛЯ НОВИЧКОВ|Vanilla2x|27.10 EU · groups of 8+ · biweekly · 2 on average 1/ 80

Quick answers

from the figures on this page

Settings and map

What map is in play on NO MERCY | CLASSIC | NO LIMIT?

A procedural map of size 4,200 with seed 1813615169 runs on NO MERCY | CLASSIC | NO LIMIT, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

How is NO MERCY | CLASSIC | NO LIMIT configured, and what rules apply?

No gather rate appears in the name of NO MERCY | CLASSIC | NO LIMIT. You get up to 35 players per group. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server describes itself as vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. Anti-cheat is on: Valve's VAC.

About the server

Which location is NO MERCY | CLASSIC | NO LIMIT based in?

The EU tag is how NO MERCY | CLASSIC | NO LIMIT lists itself, in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 185.189.255.147:35100.

On what Rust version does NO MERCY | CLASSIC | NO LIMIT operate?

Rust network protocol 2635 and build 168909 on Windows is what NO MERCY | CLASSIC | NO LIMIT uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does NO MERCY | CLASSIC | NO LIMIT stay online?

NO MERCY | CLASSIC | NO LIMIT is not online at the moment; the last sighting was 6 hours ago. About 1 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.

Is NO MERCY | CLASSIC | NO LIMIT known for smooth running?

Server fps averaged 176 over the last 48 hours, with 126 as the lowest. Buildings, deployables and everything else in the world added up to as many as 104,819 entities. Memory use peaked at 3,321 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on NO MERCY | CLASSIC | NO LIMIT?

Its tag guides the prediction, since NO MERCY | CLASSIC | NO LIMIT's record holds too few wipes to confirm a schedule. The next time this server wipes will be the force wipe on Thursday 5 November at 19:00 UTC, which wipes every Rust server. Counting back, the current world began 7 days 3 hours ago. Wipes every two weeks are what its tags set out.

What does a typical wipe day on NO MERCY | CLASSIC | NO LIMIT involve?

Recent wipes on average reached 4 players at their busiest. 7 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the other cases, half the peak was lost by day 1.

Lists and tags

How should you read the tags on NO MERCY | CLASSIC | NO LIMIT?

The game's server browser reads the tags NO MERCY | CLASSIC | NO LIMIT publishes, which are gmrust (Game mode): Standard Rust survival is the game here; mp350 (Max players): It has 350 slots; ts35 (Group limit): Teams cap at 35 players; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Wipes come around once a fortnight; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded; EU (Europe): In the browser it sits under Europe; jp0 (Custom tag): This is not one of Rust's standard tags: an owner or a plugin added it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does NO MERCY | CLASSIC | NO LIMIT appear in?

These themed Rust Data Lab lists carry NO MERCY | CLASSIC | NO LIMIT: EU Rust servers, measured and Modded Rust servers, measured. These filters bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

What position does NO MERCY | CLASSIC | NO LIMIT hold among Rust servers?

Seven-day player hours place NO MERCY | CLASSIC | NO LIMIT at #3,364 overall, #1,258 in Europe and in the top 15% of ranked servers.

What does the current player count on NO MERCY | CLASSIC | NO LIMIT tell you?

NO MERCY | CLASSIC | NO LIMIT is offline at the moment; the last sighting was 6 hours ago. A seven-day sample gives 1 players on average and 5 at the top. The busiest point in the last 48 hours came at 17:00 UTC, averaging 1 players.

Connection

How can you connect to NO MERCY | CLASSIC | NO LIMIT?

You can connect by pressing F1 in Rust and entering client.connect 185.189.255.147:35100, or by pressing Launch Rust here, which starts the game through Steam and joins for you. For more, visit https://nomercyrust.ru.

Server tags

what each one means

Published as mp350,ptrak,jp0,$r?,v2635,^b,^v,EU,gmrust,cs168909,ts35,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp350
Max players It has 350 slots.
ts35
Group limit Teams cap at 35 players.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Region

EU
Europe In the browser it sits under Europe.

Other

jp0
Custom tag This is not one of Rust's standard tags: an owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.