Rust Data LabData lab · live
Live readings Servers11,716 Players60,383 Populated3,374 Fresh wipes · 3h178 Sampled every 5 min

Element card · group Community · atomic number 15,323, its rank

16.10 Global Rust x1 | Vanilla |

Online 185.189.255.147:35200 checked 9m ago

1x quad oxide
Join the experiment
Atomic mass · players now 0/ 200 0% full Room to join
7-day average0peak –
Rank · atomic number#15,323top 69%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123412:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, and #620 of the quad servers (top 75%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 5

The first 48 hours of its last wipes

Fri 16 OctMon 12 OctSun 11 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:25 UTC12d ago 3 – running 0
Mon 12 Oct, 19:50 UTC16d ago 1 held half 3.7 days 0
Sun 11 Oct, 09:45 UTC18d ago 2 – 1.4 days 2
Fri 2 Oct, 12:36 UTC26d ago 5 halved by day 6 8.9 days 1
Thu 1 Oct, 19:32 UTC FW27d ago 5 – 0.7 days 0
Tue 22 Sep, 18:42 UTC36d ago 4 halved by day 4 9 days 0
Mon 14 Sep, 20:15 UTC44d ago 2 held half 7.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ti [EU] TideRust … 67
    [EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP Wipes EU · quad · monthly · 129 on average 67/ 250
  2. 2 Va [LATAM] VAINIL… 29
    [LATAM] VAINILLA Solo/Duo/Trio/Quad | 28/10 Wipe SA · quad · weekly · 117 on average 29/ 200
  3. 3 Va [TR/EU] VATAN … 205
    [TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar için EU · quad · monthly · 85 on average 205/ 350
  4. 4 Wa WARBANDITS.GG … 27
    WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPED NA · quad · weekly · 55 on average 27/ 200
  5. 5 Ja [JP] Japan Hid… 0
    [JP] Japan Hideaway Server | Solo/Duo/Trio/Quad | Raid Hours EA · quad · weekly · 43 on average 0/ 165
  6. 6 Ca Cali.gg | No K… 1
    Cali.gg | No KOS | Noob Friendly | Active Admins NA · quad · biweekly · 29 on average 1/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on 16.10 Global Rust x1 | Vanilla |?

A procedural map of size 4,250 with seed 1583848389 runs on 16.10 Global Rust x1 | Vanilla |, generated by the game. Same size and seed give the same map, so this page lets you look at it on RustMaps.

What rules has 16.10 Global Rust x1 | Vanilla | set, and what settings are in force?

16.10 Global Rust x1 | Vanilla | carries a 1x gather rate, as its name states. A group can hold 4 players at most (quad). survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. The plugin count is Oxide. The VAC anti-cheat from Valve is enabled.

About the server

In what location does 16.10 Global Rust x1 | Vanilla | sit?

No region is published by 16.10 Global Rust x1 | Vanilla |. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 185.189.255.147:35200.

On what Rust version does 16.10 Global Rust x1 | Vanilla | operate?

Rust network protocol 2634 and build 167584 on Windows is what 16.10 Global Rust x1 | Vanilla | uses. The protocol must match for you to join; Steam will update your game.

How dependable is 16.10 Global Rust x1 | Vanilla | for staying online?

16.10 Global Rust x1 | Vanilla | is live as of now. According to the uptime it reports, the last restart was about 12 days 20 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

Does 16.10 Global Rust x1 | Vanilla | hold a steady performance?

Server fps averaged 108 over the last 48 hours, with 92 as the lowest. The entity count reached 99,977, including buildings, deployables and all other world items. Memory use peaked at 5,458 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on 16.10 Global Rust x1 | Vanilla |?

There is no next wipe to predict for 16.10 Global Rust x1 | Vanilla |, which wipes at irregular times. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 22 hours ago.

How does 16.10 Global Rust x1 | Vanilla | look on the day of a wipe?

Recent wipes on average reached 2 players at their busiest. Peak numbers on the latest wipe came 2 hours in. Above half the peak until the next wipe: that held in 33% of its recent wipes. The crowd fell below half by day 5 when it didn't hold.

Where it appears

How should you read the tags on 16.10 Global Rust x1 | Vanilla |?

The game's server browser reads the tags 16.10 Global Rust x1 | Vanilla | publishes, which are gmvanilla (Game mode): This is vanilla survival; mp200 (Max players): It has 200 slots; ts4 (Group limit): The team limit is 4; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does 16.10 Global Rust x1 | Vanilla | come up?

The Rust Data Lab lists that include 16.10 Global Rust x1 | Vanilla | are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks; Gather rate: 1x.

Player numbers

Against other Rust servers, where does 16.10 Global Rust x1 | Vanilla | place?

Player hours over the last week put 16.10 Global Rust x1 | Vanilla | at #15,323, inside the top 69% of ranked servers. The quad ranking puts it at #620.

What does the current player count on 16.10 Global Rust x1 | Vanilla | tell you?

At the moment 16.10 Global Rust x1 | Vanilla | has 0 of its 200 slots filled. Over seven days the mean player count is 0.

Connection

What is the way to join 16.10 Global Rust x1 | Vanilla |?

In Rust, press F1 and enter client.connect 185.189.255.147:35200. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,gmvanilla,cs167584,ts4,^o

Game

gmvanilla
Game mode This is vanilla survival.
mp200
Max players It has 200 slots.
ts4
Group limit The team limit is 4.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.