Rust Data LabData lab · live
Live readings Servers11,835 Players97,516 Populated3,868 Fresh wipes · 3h532 Sampled every 5 min

Element card · group Community · atomic number 3,346, its rank

RedLine#2 -VANILLA-

Online EU 185.189.255.167:35500 checked 11m ago

biweekly wipes carbon
Join the experiment
Atomic mass · players now 0/ 300 0% full Room to join
7-day average1peak 6
Rank · atomic number#3,346top 15% · #1250 in EU
Last wipe13d agobiweekly schedule
Next wipe17hFri 30 Oct, 14:01 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 15% of all ranked servers, top 43% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:01 UTC, in 17h. Its biweekly schedule tag · low confidence

usual gap13.8 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak6players, last three wipes
crowd held33%else halves by day 7

Coming wipes

  1. 17hFri 30 Oct, 14:01 UTC
  2. 6d 22hThu 5 Nov, 19:00 UTCFW
  3. 14d 17hFri 13 Nov, 14:01 UTC
  4. 28d 17hFri 27 Nov, 14:01 UTC
  5. 34d 22hThu 3 Dec, 19:00 UTCFW
  6. 42d 17hFri 11 Dec, 14:01 UTC

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 20 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:01 UTC13d ago 9 – running 0
Thu 1 Oct, 18:39 UTC FW28d ago 4 halved by day 12 14.8 days 0
Thu 17 Sep, 23:23 UTC41d ago 5 halved by day 2 13.8 days 0
Tue 15 Sep, 23:30 UTC43d ago 5 held half 2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 758
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 240 on average 758/ 800
  2. 2 Ru Rustafied.com … 561
    Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 128 on average 561/ 750
  3. 3 Ru Rusty Moose |E… 679
    Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 44 on average 679/ 700
  4. 4 Ru Rustoria.co - … 455
    Rustoria.co - EU Medium EU · groups of 12+ · biweekly · 32 on average 455/ 500
  5. 5 Ru Rustopia.gg - … 482
    Rustopia.gg - EU Medium EU · groups of 12+ · biweekly · 27 on average 482/ 525
  6. 6 Ru Rustafied.com … 292
    Rustafied.com - EU Medium - Small EU · groups of 16+ · biweekly · 17 on average 292/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on RedLine#2 -VANILLA-?

RedLine#2 -VANILLA- runs a procedural map of size 5,000 with seed 2141467120; the game generates it. The map repeats when size and seed match, and you can view it on RustMaps from this page.

What rules has RedLine#2 -VANILLA- set, and what settings are in force?

The name of RedLine#2 -VANILLA- carries no gather rate. Groups top out at 8 players, the default for the game. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.

About the server

What region hosts RedLine#2 -VANILLA-?

With its EU tag, RedLine#2 -VANILLA- places itself in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. 185.189.255.167:35500 is the address it uses.

What Rust version does RedLine#2 -VANILLA- currently run?

On Windows, RedLine#2 -VANILLA- is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How dependable is RedLine#2 -VANILLA- for staying online?

Right now, RedLine#2 -VANILLA- is reachable. The uptime it reports suggests it restarted roughly 14 hours ago. For the last 7 full days, 167 of 168 hours were online, giving 99% uptime. It first appeared to Rust Data Lab on 15 September 2026.

How well does RedLine#2 -VANILLA- perform?

The last 48 hours show an average of 171 server fps and a minimum of 140. The entity count reached 141,391, including buildings, deployables and all other world items. Memory use peaked at 3,895 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on RedLine#2 -VANILLA-, and at what time?

Following the tag is the best the prediction can do for RedLine#2 -VANILLA-, whose record holds too few wipes to confirm its schedule. The wipe after this one is due on Friday 30 October at 14:01 UTC. The world it is running now dates from 13 days 6 hours ago. A two-weekly wipe schedule is published in its tags.

How does RedLine#2 -VANILLA- look on the day of a wipe?

Recent wipes on average reached 6 players at their busiest. The latest wipe's peak fell 20 hours after it began. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The crowd fell below half by day 7 when it didn't hold.

Where it appears

How should you read the tags on RedLine#2 -VANILLA-?

These are the tags RedLine#2 -VANILLA- makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp300 (Max players): It has 300 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here; ^b (Biweekly): Wipes come around once a fortnight; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files it under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does RedLine#2 -VANILLA- come up?

You will find RedLine#2 -VANILLA- on the following Rust Data Lab lists: EU Rust servers, measured and Rust community servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does RedLine#2 -VANILLA- place?

Player hours for the past seven days give RedLine#2 -VANILLA- #3,346, #1,250 in Europe, and a place in the top 15% of ranked servers.

How full is RedLine#2 -VANILLA- right now?

At the moment RedLine#2 -VANILLA- has 0 of its 300 slots filled. Averaged over the past week: 1 players, peaking at 6. The busiest point in the last 48 hours came at 10:00 UTC, averaging 4 players.

Getting on

What is the way to join RedLine#2 -VANILLA-?

In Rust, press F1 and enter client.connect 185.189.255.167:35500. Or click Launch Rust here to open Rust via Steam and connect automatically. You can find its website at https://redlineserver.gamestores.app.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^y,^b,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp300
Max players It has 300 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Wipe schedule

^b
Biweekly Wipes come around once a fortnight.

Mods and access

^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.