Rust Data LabData lab · live
Live readings Servers11,640 Players32,367 Populated2,784 Fresh wipes · 3h73 Sampled every 5 min

Element card · group Vanilla · atomic number 15,349, its rank

RU-2 POX

Online 185.189.255.192:35200 checked 7m ago

trio vanillamoddedcarbon
Join the experiment
Atomic mass · players now 0/ 300 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123414:0016:0020:0022:0001:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608014:0016:0020:0022:0001:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 69% of all ranked servers, and #522 of the trio servers (top 83%). Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 13 OctMon 5 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 13:22 UTC6d ago 0 – running 0
Tue 13 Oct, 17:09 UTC15d ago 1 halved by day 1 8.8 days 0
Mon 5 Oct, 21:16 UTC23d ago 0 – 7.8 days 0
Thu 1 Oct, 18:21 UTC FW27d ago 1 halved by day 1 4.1 days 0
Thu 1 Oct, 02:07 UTC28d ago 3 – 0.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru RustSpain.com … 11
    RustSpain.com | EU Trio Mondays EU · trio · weekly · 64 on average 11/ 200
  2. 2 Ru 404 RUST SOLO/… 11
    404 RUST SOLO/DUO/TRIO | ВТ | ДЛЯ НОВИЧКОВ 27.10 EU · trio · monthly · 15 on average 11/ 550
  3. 3 Ru 404 RUST SOLO/… 1
    404 RUST SOLO/DUO/TRIO | ЧТ | ДЛЯ НОВИЧКОВ 22.10 EU · trio · monthly · 15 on average 1/ 550
  4. 4 Ru 404 RUST SOLO/… 1
    404 RUST SOLO/DUO/TRIO | СБ | ДЛЯ НОВИЧКОВ 24.10 EU · trio · monthly · 15 on average 1/ 550
  5. 5 Ru 404 RUST SOLO/… 9
    404 RUST SOLO/DUO/TRIO | ПН | ДЛЯ НОВИЧКОВ 26.10 EU · trio · monthly · 11 on average 9/ 550
  6. 6 Ru 404 RUST SOLO/… 10
    404 RUST SOLO/DUO/TRIO | СР | ДЛЯ НОВИЧКОВ 28.10 EU · trio · monthly · 10 on average 10/ 550

Quick answers

from the figures on this page

Server setup

What map is in play on RU-2 POX?

The map on RU-2 POX is procedural at size 2,500 with seed 32323, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map. The name of the map is: MyMap.

What rules has RU-2 POX set, and what settings are in force?

No gather rate appears in the name of RU-2 POX. A group can hold 3 players at most (trio). Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Carbon plugins are running on it. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. The VAC anti-cheat from Valve is enabled.

Server facts

Which location is RU-2 POX based in?

Going by its name rather than a tag, RU-2 POX points to Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 185.189.255.192:35200.

What Rust version does RU-2 POX currently run?

On Linux, RU-2 POX is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does RU-2 POX stay online?

At the moment, RU-2 POX is online. The uptime it reports suggests it restarted roughly 12 hours ago. It was online for 15 of 168 hours in the last 7 full days, which is 9% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.

Does RU-2 POX hold a steady performance?

The last 48 hours show an average of 60 server fps and a minimum of 60. Buildings, deployables and everything else in the world added up to as many as 32,611 entities. Memory use peaked at 1,759 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

How often does a wipe happen on RU-2 POX, and at what time?

No next wipe can be predicted on RU-2 POX: its wipes come at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. The world it is running now dates from 6 days 15 hours ago.

On RU-2 POX, what happens when wipe day arrives?

Recent wipes on average reached 0 players at their busiest. Peak numbers on the latest wipe came 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 1.

Where it appears

Which meanings sit behind the tags on RU-2 POX?

gmrust (Game mode): Standard Rust survival is the game here; mp300 (Max players): 300 is the slot count; ts3 (Group limit): Teams cap at 3 players; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^z (Modded): Plugins or settings alter the game, so it lists under Modded; ^y (Carbon): This server uses the Carbon plugin framework: that is the tag list RU-2 POX publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does RU-2 POX appear in?

These themed Rust Data Lab lists carry RU-2 POX: EU Rust servers, measured, Modded Rust servers, measured and Trio Rust servers, measured live. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: Trio; Last wipe: In the last week.

Whose server is RU-2 POX?

The mrazrust.top hostname RU-2 POX publishes also appears on 3 other servers we track, so the same operator most likely runs them.

Player counts

How does RU-2 POX compare with other servers in the rankings?

The seven-day player-hours table has RU-2 POX at #15,349, in the top 69% of ranked servers. The trio ranking puts it at #522.

How full is RU-2 POX right now?

Of 300 slots, 0 are taken on RU-2 POX right now. The seven-day average for this server is 0 players.

Getting on

What steps get you onto RU-2 POX?

You can connect by pressing F1 in Rust and entering client.connect 185.189.255.192:35200, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^z,^y,^v,gmrust,cs168909,ts3

Game

gmrust
Game mode Standard Rust survival is the game here.
mp300
Max players 300 is the slot count.
ts3
Group limit Teams cap at 3 players.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^z
Modded Plugins or settings alter the game, so it lists under Modded.
^y
Carbon This server uses the Carbon plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.