Rust Data LabData lab · live
Live readings Servers11,673 Players48,102 Populated3,006 Fresh wipes · 3h99 Sampled every 5 min

Element card · group Modded · atomic number 5,785, its rank

Aurora Combat

Offline 185.189.255.23:35100 checked 16h ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average1peak 3
Rank · atomic number#5,785top 26%
Last wipe9d agoweekly schedule
Next wipe4d 12hTue 3 Nov, 14:52 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75108:0009:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 14:52 UTC, in 4d 12h. Its weekly schedule tag · low confidence

usual gap5.1 daysbetween real wipes
on rhythm14%of its recent wipes
wipe-day peak4players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 4d 12hTue 3 Nov, 14:52 UTC
  2. 6d 16hThu 5 Nov, 19:00 UTCFW
  3. 11d 12hTue 10 Nov, 14:52 UTC
  4. 18d 12hTue 17 Nov, 14:52 UTC
  5. 25d 12hTue 24 Nov, 14:52 UTC
  6. 32d 12hTue 1 Dec, 14:52 UTC
  7. 34d 16hThu 3 Dec, 19:00 UTCFW
  8. 39d 12hTue 8 Dec, 14:52 UTC

The first 48 hours of its last wipes

Tue 20 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 25 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 14:52 UTC9d ago 4 – running 4
Mon 19 Oct, 15:07 UTC10d ago 4 – 1 days 2
Sat 17 Oct, 11:25 UTC12d ago 4 held half 2.2 days 2
Fri 16 Oct, 13:31 UTC13d ago 4 – 0.9 days 2
Tue 6 Oct, 22:24 UTC23d ago 9 held half 9.6 days 0
Thu 1 Oct, 20:31 UTC FW28d ago 5 held half 5.1 days 0
Thu 24 Sep, 16:06 UTC35d ago 5 halved by day 4 7.2 days 0
Wed 16 Sep, 16:45 UTC43d ago 9 halved by day 3 8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Settings and map

What map is in play on Aurora Combat?

Aurora Combat runs a procedural map of size 3,000 with seed 1; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. The name of the map is: Custom Map.

How is Aurora Combat configured, and what rules apply?

The name of Aurora Combat carries no gather rate. You get up to 10 players per group. battlefield is the game mode, kits and high rates for fast PvP. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Aurora Combat?

There is no region on record for Aurora Combat. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 185.189.255.23:35100.

What Rust version does Aurora Combat currently run?

On Windows, Aurora Combat is running Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam takes care of updating it.

Does Aurora Combat stay up, and how reliable is its uptime?

Right now Aurora Combat is offline, with its last appearance 16 hours ago. According to the uptime it reports, the last restart was about 43 minutes ago. It was online for 32 of 168 hours in the last 7 full days, which is 19% uptime. It first appeared to Rust Data Lab on 14 September 2026.

Does Aurora Combat hold a steady performance?

The last 48 hours show an average of 509 server fps and a minimum of 509. Buildings, deployables and everything else in the world added up to as many as 1,278 entities. Memory use peaked at 971 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on Aurora Combat?

Following the tag is the best the prediction can do for Aurora Combat, whose record holds too few wipes to confirm its schedule. Due next on Tuesday 3 November at 14:52 UTC is its wipe. Counting back, the current world began 9 days 11 hours ago. Weekly wipes are what its tags advertise.

What does a typical wipe day on Aurora Combat involve?

Averaged across its recent wipes, the busiest point drew 4 players. Peak numbers on the latest wipe came 25 hours in. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

What should you understand from the tags Aurora Combat carries?

These are the tags Aurora Combat makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp50 (Max players): It has 50 slots; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): It wipes weekly; ^i (Battlefield): High rates and kits for quick PvP; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Aurora Combat appear in?

The Rust Data Lab lists that include Aurora Combat are: Modded Rust servers, measured and Battlefield servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Weekly ^w, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does Aurora Combat place?

Aurora Combat sits at #5,785 for seven-day player hours, placing it in the top 26% of ranked servers.

How many players does Aurora Combat have at the moment?

The last recorded sighting of Aurora Combat was 16 hours ago, and it is offline now. A seven-day sample gives 1 players on average and 3 at the top. The busiest point in the last 48 hours came at 09:00 UTC, averaging 1 players.

Getting on

What steps get you onto Aurora Combat?

Open the console with F1 in Rust and type client.connect 185.189.255.23:35100. The Launch Rust button on this page does the same job through Steam. For more, visit https://gamestores.app/.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^w,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust style.
mp50
Max players It has 50 slots.
ts10
Group limit No team may exceed 10.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^i
Battlefield High rates and kits for quick PvP.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.