Rust Data LabData lab · live
Live readings Servers11,909 Players102,314 Populated3,972 Fresh wipes · 3h409 Sampled every 5 min

Element card · group Modded · atomic number 16,773, its rank

testing

Offline 185.189.255.249:35400 checked 29d ago

weekly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#16,773top 70%
Last wipe30d agoweekly schedule
Next wipe4d 17hTue 3 Nov, 11:31 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 11:31 UTC, in 4d 17h. Its weekly schedule tag · low confidence

usual gap0.9 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. 4d 17hTue 3 Nov, 11:31 UTC
  2. 7d 1hThu 5 Nov, 19:00 UTCFW
  3. 11d 17hTue 10 Nov, 11:31 UTC
  4. 18d 17hTue 17 Nov, 11:31 UTC
  5. 25d 17hTue 24 Nov, 11:31 UTC
  6. 32d 17hTue 1 Dec, 11:31 UTC
  7. 35d 1hThu 3 Dec, 19:00 UTCFW
  8. 39d 17hTue 8 Dec, 11:31 UTC

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:31 UTC30d ago 1 – running 1
Sun 27 Sep, 07:47 UTC32d ago 2 held half 2.2 days 2
Sat 26 Sep, 09:48 UTC33d ago 2 – 0.9 days 0
Fri 25 Sep, 14:19 UTC34d ago 2 – 0.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Re RETRO RUST #3 … 214
    RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 29.10 EU · groups of 5 · weekly · 75 on average 214/ 250
  2. 2 红果 红果十倍/10.26号新开/… 5
    红果十倍/10.26号新开/爆枪/新人入门 EA · groups of 6 · weekly · 9 on average 5/ 200
  3. 3 Ру РУССКИЙ ДЛЯ НО… 0
    РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 EU · groups of 5 · weekly · 1 on average 0/ 200
  4. 4 Ru Rusty Moose |E… 293
    Rusty Moose |EU Mini| EU · groups of 5 · weekly · 74 on average 293/ 300
  5. 5 Ru Rusty Moose |U… 13
    Rusty Moose |US Mini| NA · groups of 5 · weekly · 56 on average 13/ 150
  6. 6 Lu [LATAM] LUNARU… 11
    [LATAM] LUNARUST Vanilla | 27/10 Wipe SA · groups of 5 · weekly · 17 on average 11/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on testing?

testing runs a procedural map of size 2,500 with seed 53296983; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has testing set, and what settings are in force?

Nothing in the name of testing gives a gather rate. You get up to 5 players per group. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.

Server details

What region hosts testing?

There is no region on record for testing. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 185.189.255.249:35400.

What Rust version does testing currently run?

Rust network protocol 2633 and build 165217 on Windows is what testing uses. The protocol must match for you to join; Steam will update your game.

How reliably does testing stay online?

testing is not online at the moment; the last sighting was 29 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.

Wipes and resets

How often does a wipe happen on testing, and at what time?

Its tag guides the prediction, since testing's record holds too few wipes to confirm a schedule. Due next on Tuesday 3 November at 11:31 UTC is its wipe. 30 days 6 hours ago the current world was made. Its tags carry a weekly wipe schedule.

How does testing look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 1 hours in. Half that peak was held until the next wipe in 100% of recent wipes.

Where it appears

What should you understand from the tags testing carries?

The game's server browser reads the tags testing publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 is the slot count; ts5 (Group limit): Teams cap at 5 players; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does testing appear in?

The Rust Data Lab lists that include testing are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

Player counts

Against other Rust servers, where does testing place?

testing sits at #16,773 for seven-day player hours, placing it in the top 70% of ranked servers.

How many players does testing have at the moment?

testing is offline at the moment; the last sighting was 29 days 1 hours ago.

Connection

What steps get you onto testing?

In Rust, press F1 and enter client.connect 185.189.255.249:35400. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,^w,gmvanilla,cs165217,ts5,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players 50 is the slot count.
ts5
Group limit Teams cap at 5 players.
v2633
Protocol The server runs protocol 2633, so your game needs the same version.
cs165217
Build It runs build 165217.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipes happen once a week.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded You will find it under Modded: the game is altered by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.