Element card · group Modded · atomic number 16,773, its rank
testing
Offline 185.189.255.249:35400 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 3 November, 11:31 UTC, in 4d 17h. Its weekly schedule tag · low confidence
Coming wipes
- 4d 17hTue 3 Nov, 11:31 UTC
- 7d 1hThu 5 Nov, 19:00 UTCFW
- 11d 17hTue 10 Nov, 11:31 UTC
- 18d 17hTue 17 Nov, 11:31 UTC
- 25d 17hTue 24 Nov, 11:31 UTC
- 32d 17hTue 1 Dec, 11:31 UTC
- 35d 1hThu 3 Dec, 19:00 UTCFW
- 39d 17hTue 8 Dec, 11:31 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:31 UTC30d ago | 1 | – | running | 1 |
| Sun 27 Sep, 07:47 UTC32d ago | 2 | held half | 2.2 days | 2 |
| Sat 26 Sep, 09:48 UTC33d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 14:19 UTC34d ago | 2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on testing?
testing runs a procedural map of size 2,500 with seed 53296983; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.
What rules has testing set, and what settings are in force?
Nothing in the name of testing gives a gather rate. You get up to 5 players per group. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Oxide. Anti-cheat is on: Valve's VAC.
Server details
What region hosts testing?
There is no region on record for testing. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 185.189.255.249:35400.
What Rust version does testing currently run?
Rust network protocol 2633 and build 165217 on Windows is what testing uses. The protocol must match for you to join; Steam will update your game.
How reliably does testing stay online?
testing is not online at the moment; the last sighting was 29 days 1 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 20 September 2026.
Wipes and resets
How often does a wipe happen on testing, and at what time?
Its tag guides the prediction, since testing's record holds too few wipes to confirm a schedule. Due next on Tuesday 3 November at 11:31 UTC is its wipe. 30 days 6 hours ago the current world was made. Its tags carry a weekly wipe schedule.
How does testing look on the day of a wipe?
Averaged across its recent wipes, the busiest point drew 2 players. Peak numbers on the latest wipe came 1 hours in. Half that peak was held until the next wipe in 100% of recent wipes.
Where it appears
What should you understand from the tags testing carries?
The game's server browser reads the tags testing publishes, which are gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): 50 is the slot count; ts5 (Group limit): Teams cap at 5 players; v2633 (Protocol): The server runs protocol 2633, so your game needs the same version; cs165217 (Build): It runs build 165217; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^w (Weekly): Wipes happen once a week; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You will find it under Modded: the game is altered by plugins or settings. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does testing appear in?
The Rust Data Lab lists that include testing are: Modded Rust servers, measured. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Player counts
Against other Rust servers, where does testing place?
testing sits at #16,773 for seven-day player hours, placing it in the top 70% of ranked servers.
How many players does testing have at the moment?
testing is offline at the moment; the last sighting was 29 days 1 hours ago.
Connection
What steps get you onto testing?
In Rust, press F1 and enter client.connect 185.189.255.249:35400. Or click Launch Rust here to open Rust via Steam and connect automatically.