Rust Data LabData lab · live
Live readings Servers11,675 Players46,574 Populated2,995 Fresh wipes · 3h93 Sampled every 5 min

Element card · group Modded · atomic number 7,457, its rank

Chill_Zone

Online 185.189.255.52:35400 checked 9m ago

monthly wipes moddedoxide
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,457top 34%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75103:0012:0022:0007:0016:0001:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
020040060080003:0012:0022:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct28 Oct29 Oct30 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Reaction log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 04:51 UTC3d ago – – – 0
Mon 26 Oct, 04:27 UTC3d ago – – – 0
Sun 25 Oct, 07:02 UTC4d ago – – – 0
Sun 25 Oct, 06:09 UTC4d ago – – – 0
Sat 24 Oct, 19:10 UTC5d ago – – – 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
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    404 RUST /ДЛЯ НОВИЧКОВ /МОСКОВСКИЙ 19.10 EU · groups of 8+ · monthly · 2 on average 0/ 300
  3. 3 Dw DweZod Land x1 0
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  4. 4 St -2stoned | Sol… 12
    -2stoned | Solo/Duo/Trios | Beginner Friendly | Low Decay EU · groups of 8+ · monthly · 30 on average 12/ 150
  5. 5 St -2stoned | Mon… 0
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  6. 6 Ру РУССКИЙ ДЛЯ НО… 134
    РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 30.10 EU · groups of 8+ · weekly · 116 on average 134/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on Chill_Zone?

The map on Chill_Zone is procedural at size 2,500 with seed 187665451, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.

How is Chill_Zone configured, and what rules apply?

Nothing in the name of Chill_Zone gives a gather rate. You get up to 10 players per group. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does Chill_Zone sit?

There is no region on record for Chill_Zone. Rust Data Lab shows a server's stated location, not a verified position of the machine. 185.189.255.52:35400 is the address it uses.

What Rust version does Chill_Zone currently run?

Rust network protocol 2635 and build 168909 on Windows is what Chill_Zone uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Chill_Zone stay online?

At the moment, Chill_Zone is online. About 3 days 8 hours ago is when it last restarted, based on its uptime. For the last 5 full days, 111 of 120 hours were online, giving 92% uptime. It first appeared to Rust Data Lab on 24 October 2026.

How well does Chill_Zone perform?

The last 48 hours show an average of 459 server fps and a minimum of 347. Buildings, deployables and everything else in the world added up to as many as 27,807 entities. The highest memory usage was 2,559 MB. Players feel lag when fps is low and the entity count climbs.

Wipe days

What is the wiping pattern on Chill_Zone?

A fresh world appears on Chill_Zone every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.

Where it appears

How should you read the tags on Chill_Zone?

gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Player slots: 50; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Chill_Zone publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Chill_Zone appear in?

The Rust Data Lab lists that include Chill_Zone are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

Population

Against other Rust servers, where does Chill_Zone place?

Player hours over the last week put Chill_Zone at #7,457, inside the top 34% of ranked servers.

How many players does Chill_Zone have at the moment?

At the moment Chill_Zone has 0 of its 50 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 17:00 UTC, at 1 players.

How to join

How can you connect to Chill_Zone?

You can connect by pressing F1 in Rust and entering client.connect 185.189.255.52:35400, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players Player slots: 50.
ts10
Group limit No team may exceed 10.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^m
Monthly Monthly wipes, tied to Facepunch's force wipe.

Mods and access

^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.
^z
Modded Plugins or settings alter the game, so it lists under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.