Element card · group Modded · atomic number 7,457, its rank
Chill_Zone
Online 185.189.255.52:35400 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 34% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 04:51 UTC3d ago | – | – | – | 0 |
| Mon 26 Oct, 04:27 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 07:02 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 06:09 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 19:10 UTC5d ago | – | – | – | 1 |
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Chill_Zone?
The map on Chill_Zone is procedural at size 2,500 with seed 187665451, made by the game. The map repeats when size and seed match, and you can view it on RustMaps from this page.
How is Chill_Zone configured, and what rules apply?
Nothing in the name of Chill_Zone gives a gather rate. You get up to 10 players per group. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
About the server
In what location does Chill_Zone sit?
There is no region on record for Chill_Zone. Rust Data Lab shows a server's stated location, not a verified position of the machine. 185.189.255.52:35400 is the address it uses.
What Rust version does Chill_Zone currently run?
Rust network protocol 2635 and build 168909 on Windows is what Chill_Zone uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does Chill_Zone stay online?
At the moment, Chill_Zone is online. About 3 days 8 hours ago is when it last restarted, based on its uptime. For the last 5 full days, 111 of 120 hours were online, giving 92% uptime. It first appeared to Rust Data Lab on 24 October 2026.
How well does Chill_Zone perform?
The last 48 hours show an average of 459 server fps and a minimum of 347. Buildings, deployables and everything else in the world added up to as many as 27,807 entities. The highest memory usage was 2,559 MB. Players feel lag when fps is low and the entity count climbs.
Wipe days
What is the wiping pattern on Chill_Zone?
A fresh world appears on Chill_Zone every few hours, so no wipe schedule is kept and none of those resets counts as a wipe.
Where it appears
How should you read the tags on Chill_Zone?
gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): Player slots: 50; ts10 (Group limit): No team may exceed 10; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^m (Monthly): Monthly wipes, tied to Facepunch's force wipe; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Plugins or settings alter the game, so it lists under Modded: that is the tag list Chill_Zone publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Which Rust Data Lab filters and lists does Chill_Zone appear in?
The Rust Data Lab lists that include Chill_Zone are: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
Population
Against other Rust servers, where does Chill_Zone place?
Player hours over the last week put Chill_Zone at #7,457, inside the top 34% of ranked servers.
How many players does Chill_Zone have at the moment?
At the moment Chill_Zone has 0 of its 50 slots filled. A seven-day sample gives 0 players on average and 1 at the top. Over 48 hours, the highest average fell at 17:00 UTC, at 1 players.
How to join
How can you connect to Chill_Zone?
You can connect by pressing F1 in Rust and entering client.connect 185.189.255.52:35400, or by pressing Launch Rust here, which starts the game through Steam and joins for you.