Rust Data LabData lab · live
Live readings Servers11,824 Players75,694 Populated3,728 Fresh wipes · 3h230 Sampled every 5 min

Element card · group Community · atomic number 15,905, its rank

TEST LAN

Offline 185.65.133.213:28015 checked 26d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,905top 70%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 12:56 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 539
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 539/ 625
  2. 2 Ru Rustoria.co - … 423
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 423/ 450
  3. 3 Ru Rusty Moose |E… 119
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 290 on average 119/ 250
  4. 4 Ru Rustafied.com … 56
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 56/ 100
  5. 5 Ru Rustoria.co - … 125
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 275 on average 125/ 250
  6. 6 Ru Rustoria.co - … 243
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 236 on average 243/ 225

Quick answers

from the figures on this page

Server setup

What map is in play on TEST LAN?

The map on TEST LAN is procedural, made by the game.

How is TEST LAN configured, and what rules apply?

The name of TEST LAN carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. The VAC anti-cheat from Valve is enabled.

Server details

What region hosts TEST LAN?

Nothing about a region is published by TEST LAN. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 185.65.133.213:28015.

On what Rust version does TEST LAN operate?

Rust network protocol 2633 and build 165217 on Windows is what TEST LAN uses. The protocol must match for you to join; Steam will update your game.

Does TEST LAN stay up, and how reliable is its uptime?

Right now TEST LAN is offline, with its last appearance 26 days 23 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 30 September 2026.

Wipe days

When does TEST LAN wipe, and how often?

TEST LAN's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 29 days 1 hours ago.

What does a typical wipe day on TEST LAN involve?

Recent wipes on average reached 1 players at their busiest. The latest wipe's peak fell 1 hours after it began.

Tags, lists

How should you read the tags on TEST LAN?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here: that is the tag list TEST LAN publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does TEST LAN appear in?

The Rust Data Lab lists that include TEST LAN are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does TEST LAN compare with other servers in the rankings?

TEST LAN sits at #15,905 for seven-day player hours, placing it in the top 70% of ranked servers.

How full is TEST LAN right now?

TEST LAN is offline at the moment; the last sighting was 26 days 23 hours ago.

Getting on

How can you connect to TEST LAN?

Open the console with F1 in Rust and type client.connect 185.65.133.213:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.