Rust Data LabData lab · live
Live readings Servers11,795 Players71,386 Populated3,684 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Community · atomic number 14,511, its rank

Mach Test Server [Staging]

Offline 186.128.76.19:28015 checked 31d ago

Join the experiment
Atomic mass · players now 1/ 100 1% full Room to join
7-day average0peak –
Rank · atomic number#14,511top 61%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 510
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 510/ 575
  2. 2 Ru Rustoria.co - … 340
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 340/ 400
  3. 3 Ru Rusty Moose |E… 41
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 41/ 250
  4. 4 Ru Rustoria.co - … 38
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 38/ 250
  5. 5 Ru Rustafied.com … 116
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 116/ 150
  6. 6 Ru Rustoria.co - … 127
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 127/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Mach Test Server [Staging]?

Generated by the game, the map on Mach Test Server [Staging] is procedural.

What rules has Mach Test Server [Staging] set, and what settings are in force?

Nothing in the name of Mach Test Server [Staging] gives a gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The VAC anti-cheat from Valve is enabled.

About the server

In what location does Mach Test Server [Staging] sit?

No region is published by Mach Test Server [Staging]. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. Connect at 186.128.76.19:28015.

Which Rust version is Mach Test Server [Staging] on?

Rust network protocol 2634 and build 165972 on Linux is what Mach Test Server [Staging] uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Mach Test Server [Staging] for staying online?

Currently offline, Mach Test Server [Staging] was last seen 31 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. The first sighting by Rust Data Lab was on 27 September 2026.

Wipe schedule

How often does a wipe happen on Mach Test Server [Staging], and at what time?

Mach Test Server [Staging]'s wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 31 days 1 hours ago.

Lists and tags

How should you read the tags on Mach Test Server [Staging]?

These are the tags Mach Test Server [Staging] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs165972 (Build): Build number: 165972; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does Mach Test Server [Staging] appear in?

These themed Rust Data Lab lists carry Mach Test Server [Staging]: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does Mach Test Server [Staging] hold among Rust servers?

Player hours over the last week put Mach Test Server [Staging] at #14,511, inside the top 61% of ranked servers.

How many players does Mach Test Server [Staging] have at the moment?

Mach Test Server [Staging] is offline at the moment; the last sighting was 31 days 1 hours ago.

Connection

What steps get you onto Mach Test Server [Staging]?

Open the console with F1 in Rust and type client.connect 186.128.76.19:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs165972,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs165972
Build Build number: 165972.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.