Element card · group Modded
Rust LAN 2P
Offline 186.58.45.210:28015 checked 45d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on Rust LAN 2P?
The map on Rust LAN 2P is procedural, made by the game.
What rules has Rust LAN 2P set, and what settings are in force?
Nothing in the name of Rust LAN 2P gives a gather rate. You get up to 4 players per group (quad). Play runs as softcore, Facepunch's softer mode: part of your loot stays with you. Fighting and raiding between players are allowed. Plugins or settings change the game, so the browser lists it under Modded. The plugin count is Carbon. Anti-cheat is on: Valve's VAC.
Server details
In what location does Rust LAN 2P sit?
Nothing about a region is published by Rust LAN 2P. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 186.58.45.210:28015 is the address it uses.
What Rust version does Rust LAN 2P currently run?
Rust network protocol 2633 and build 163207 on Linux is what Rust LAN 2P uses. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Rust LAN 2P stay online?
Rust LAN 2P is not online at the moment; the last sighting was 45 days 16 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. It first appeared to Rust Data Lab on 13 September 2026.
Wipe days
How often does a wipe happen on Rust LAN 2P, and at what time?
Too few wipes are on record for Rust LAN 2P to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 53 days 18 hours ago the current world was made.
Lists and tags
Which meanings sit behind the tags on Rust LAN 2P?
The game's server browser reads the tags Rust LAN 2P publishes, which are gmsoftcore (Game mode): Softcore rules make this an easier mode; mp2 (Max players): 2 is the slot count; ts4 (Group limit): Teams cap at 4 players; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs163207 (Build): The game build is 163207; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here; ^z (Modded): You will find it under Modded: the game is altered by plugins or settings; ^y (Carbon): The plugin framework here is Carbon. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.
Where among the Rust Data Lab lists and filters does Rust LAN 2P come up?
The Rust Data Lab lists that include Rust LAN 2P are: Modded Rust servers, measured. Applying these filters on the server list returns it: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Carbon ^y; Group limit: Quad.
Player numbers
What does the current player count on Rust LAN 2P tell you?
No live signal from Rust LAN 2P right now, which was last seen 45 days 16 hours ago.
Connection
What steps get you onto Rust LAN 2P?
You can connect by pressing F1 in Rust and entering client.connect 186.58.45.210:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.