Rust Data LabData lab · live
Live readings Servers11,649 Players46,616 Populated3,134 Fresh wipes · 3h110 Sampled every 5 min

Element card · group Modded · atomic number 16,019, its rank

Aussie PvE | Modded | AU/OCE

Offline 187.14.93.92:28115 checked 27d ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak –
Rank · atomic number#16,019top 69%
Last wipe27d agono schedule published
Next wipe7d 10hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 35d 10hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:25 UTC FW27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Va vanilla + 1
    vanilla + OC · groups of 16+ · monthly · 1 on average 1/ 75
  2. 2 Ru Rustafied.com … 636
    Rustafied.com - AU Main OC · groups of 16+ · weekly · 144 on average 636/ 650
  3. 3 Ru Rustafied.com … 71
    Rustafied.com - AU Monday OC · groups of 16+ · weekly · 121 on average 71/ 100
  4. 4 Ru Rustopia.gg - … 119
    Rustopia.gg - AU Main OC · groups of 12+ · weekly · 56 on average 119/ 150
  5. 5 Ru Rustafied.com … 30
    Rustafied.com - AU Long OC · groups of 16+ · monthly · 29 on average 30/ 100
  6. 6 Ru Rustafied.com … 5
    Rustafied.com - AU Friday OC · groups of 16+ · weekly · 29 on average 5/ 100

Quick answers

from the figures on this page

Settings and map

What map is in play on Aussie PvE | Modded | AU/OCE?

Generated by the game, the map on Aussie PvE | Modded | AU/OCE is procedural.

What rules has Aussie PvE | Modded | AU/OCE set, and what settings are in force?

No gather rate appears in the name of Aussie PvE | Modded | AU/OCE. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Raids and player fights are part of play here. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

What region hosts Aussie PvE | Modded | AU/OCE?

The name of Aussie PvE | Modded | AU/OCE points to Oceania, even without a region tag. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 187.14.93.92:28115.

Which Rust version is Aussie PvE | Modded | AU/OCE on?

Rust network protocol 2634 and build 166494 on Windows is what Aussie PvE | Modded | AU/OCE uses. The protocol must match for you to join; Steam will update your game.

Does Aussie PvE | Modded | AU/OCE stay up, and how reliable is its uptime?

Currently offline, Aussie PvE | Modded | AU/OCE was last seen 27 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 30 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does Aussie PvE | Modded | AU/OCE wipe, and how often?

Once a month is all Aussie PvE | Modded | AU/OCE wipes, with the force wipe. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 27 days 11 hours ago the current world was made.

How does Aussie PvE | Modded | AU/OCE look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

What should you understand from the tags Aussie PvE | Modded | AU/OCE carries?

gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): It has 100 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs166494 (Build): It runs build 166494; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded: that is the tag list Aussie PvE | Modded | AU/OCE publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Aussie PvE | Modded | AU/OCE appear in?

These themed Rust Data Lab lists carry Aussie PvE | Modded | AU/OCE: Rust servers in Oceania and Modded Rust servers, measured. You can find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What position does Aussie PvE | Modded | AU/OCE hold among Rust servers?

Player hours over the last week put Aussie PvE | Modded | AU/OCE at #16,019, inside the top 69% of ranked servers.

What does the current player count on Aussie PvE | Modded | AU/OCE tell you?

Aussie PvE | Modded | AU/OCE is offline at the moment; the last sighting was 27 days 11 hours ago.

Connection

What steps get you onto Aussie PvE | Modded | AU/OCE?

In Rust, press F1 and enter client.connect 187.14.93.92:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players It has 100 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs166494
Build It runs build 166494.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.