Rust Data LabData lab · live
Live readings Servers11,829 Players86,322 Populated3,682 Fresh wipes · 3h405 Sampled every 5 min

Element card · group Community · atomic number 13,870, its rank

My Local Rust Server

Offline 187.15.171.87:28015 checked 26d ago

Join the experiment
Atomic mass · players now 1/ 10 10% full Room to join
7-day average0peak –
Rank · atomic number#13,870top 61%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 198
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 198/ 250
  2. 2 Ru Rustoria.co - … 276
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 276/ 300
  3. 3 Ru Rusty Moose |E… 737
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 737/ 800
  4. 4 Ru Rustafied.com … 42
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 42/ 100
  5. 5 Ru Rustoria.co - … 818
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 818/ 900
  6. 6 Ru Rustoria.co - … 651
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 651/ 725

Quick answers

from the figures on this page

Map and rules

What map is in play on My Local Rust Server?

A procedural map runs on My Local Rust Server, generated by the game.

What rules has My Local Rust Server set, and what settings are in force?

The name of My Local Rust Server carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

In what location does My Local Rust Server sit?

There is no region on record for My Local Rust Server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 187.15.171.87:28015 is the address it uses.

On what Rust version does My Local Rust Server operate?

Rust network protocol 2634 and build 166652 on Windows is what My Local Rust Server uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does My Local Rust Server stay up, and how reliable is its uptime?

Right now My Local Rust Server is offline, with its last appearance 26 days 16 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 3 October 2026.

Wipe days

How often does a wipe happen on My Local Rust Server, and at what time?

The record holds too few of My Local Rust Server's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 26 days 16 hours ago.

Where it appears

What should you understand from the tags My Local Rust Server carries?

The game's server browser reads the tags My Local Rust Server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): It has 10 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): To join, your game must match protocol 2634; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does My Local Rust Server appear in?

The Rust Data Lab lists that include My Local Rust Server are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player counts

What position does My Local Rust Server hold among Rust servers?

My Local Rust Server sits at #13,870 for seven-day player hours, placing it in the top 61% of ranked servers.

What does the current player count on My Local Rust Server tell you?

No live signal from My Local Rust Server right now, which was last seen 26 days 16 hours ago.

How to join

What steps get you onto My Local Rust Server?

You can connect by pressing F1 in Rust and entering client.connect 187.15.171.87:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players It has 10 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol To join, your game must match protocol 2634.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.