Rust Data LabData lab · live
Live readings Servers11,637 Players32,508 Populated2,805 Fresh wipes · 3h70 Sampled every 5 min

Element card · group Community · atomic number 15,349, its rank

Rust Privado [Tailscale]

Offline 187.188.253.250:28015 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#15,349top 69%
Last wipe23d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Mon 5 OctMon 28 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 09:20 UTC23d ago – – running 0
Mon 28 Sep, 03:19 UTC31d ago 0 – 7.3 days 0
Wed 23 Sep, 02:38 UTC36d ago 0 – 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 147
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  2. 2 Ru Rustoria.co - … 125
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 125/ 200
  3. 3 Ru Rusty Moose |E… 14
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 14/ 250
  4. 4 Ru Rustoria.co - … 18
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 284 on average 18/ 250
  5. 5 Ru Rustafied.com … 13
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 13/ 100
  6. 6 Ru Rustoria.co - … 38
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 38/ 200

Quick answers

from the figures on this page

Server setup

What map is in play on Rust Privado [Tailscale]?

The map on Rust Privado [Tailscale] is procedural, made by the game.

What rules has Rust Privado [Tailscale] set, and what settings are in force?

No gather rate appears in the name of Rust Privado [Tailscale]. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. You will find it under Community in the server browser. The VAC anti-cheat from Valve is disabled.

About the server

In what location does Rust Privado [Tailscale] sit?

Nothing about a region is published by Rust Privado [Tailscale]. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 187.188.253.250:28015.

What Rust version does Rust Privado [Tailscale] currently run?

Rust network protocol 2635 and build 168909 on Windows is what Rust Privado [Tailscale] uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does Rust Privado [Tailscale] stay online?

Currently offline, Rust Privado [Tailscale] was last seen 26 hours ago. It was online for 2 of 168 hours in the last 7 full days, which is 1% uptime. It first appeared to Rust Data Lab on 19 September 2026.

Wipe schedule

How often does a wipe happen on Rust Privado [Tailscale], and at what time?

There is no next wipe to predict for Rust Privado [Tailscale], which wipes at irregular times. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 23 days 19 hours ago the current world was made.

How does Rust Privado [Tailscale] look on the day of a wipe?

Recent wipes on average reached 0 players at their busiest.

Where it appears

What should you understand from the tags Rust Privado [Tailscale] carries?

These are the tags Rust Privado [Tailscale] makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): Player slots: 10; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust Privado [Tailscale] come up?

You will find Rust Privado [Tailscale] on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Rust Privado [Tailscale] hold among Rust servers?

The seven-day player-hours table has Rust Privado [Tailscale] at #15,349, in the top 69% of ranked servers.

What does the current player count on Rust Privado [Tailscale] tell you?

Rust Privado [Tailscale] is offline at the moment; the last sighting was 26 hours ago. The past week gives an average of 0 players.

How to join

What steps get you onto Rust Privado [Tailscale]?

You can connect by pressing F1 in Rust and entering client.connect 187.188.253.250:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players Player slots: 10.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.