Rust Data LabData lab · live
Live readings Servers11,806 Players74,886 Populated3,724 Fresh wipes · 3h106 Sampled every 5 min

Element card · group Community · atomic number 13,655, its rank

okasha_server

Offline 188.0.114.67:28015 checked 10d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#13,655top 62%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep3 Oct7 Oct17 Oct21 Oct25 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 15

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:40 UTC12d ago 1 – running 0
Thu 15 Oct, 20:29 UTC13d ago 1 – 0.9 days 0
Tue 29 Sep, 20:35 UTC29d ago 1 halved by day 15 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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  1. 1 Ru Rusty Moose |E… 562
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  2. 2 Ru Rustoria.co - … 360
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 360/ 525
  3. 3 Ru Rusty Moose |E… 44
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 297 on average 44/ 250
  4. 4 Ru Rustoria.co - … 41
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 296 on average 41/ 250
  5. 5 Ru Rustafied.com … 119
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 272 on average 119/ 200
  6. 6 Ru Rustoria.co - … 131
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 253 on average 131/ 300

Quick answers

from the figures on this page

Server setup

What map is in play on okasha_server?

A procedural map runs on okasha_server, generated by the game.

How is okasha_server configured, and what rules apply?

The name of okasha_server carries no gather rate. Groups top out at 8 players, the default for the game. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

About the server

What region hosts okasha_server?

There is no region on record for okasha_server. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 188.0.114.67:28015 is the address it uses.

Which Rust version is okasha_server on?

On Windows, okasha_server is running Rust network protocol 2634 and build 167781. Your game needs to match the protocol to join, and Steam updates it automatically.

Does okasha_server stay up, and how reliable is its uptime?

Currently offline, okasha_server was last seen 10 days 2 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 29 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

When does okasha_server wipe, and how often?

No next wipe can be predicted on okasha_server: its wipes come at irregular times. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 12 days 2 hours ago.

What does a typical wipe day on okasha_server involve?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 15.

Tags, lists

What should you understand from the tags okasha_server carries?

The game's server browser reads the tags okasha_server publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2634 (Protocol): The server runs protocol 2634, so your game needs the same version; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does okasha_server come up?

The Rust Data Lab lists that include okasha_server are: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How does okasha_server compare with other servers in the rankings?

Player hours over the last week put okasha_server at #13,655, inside the top 62% of ranked servers.

How many players does okasha_server have at the moment?

No live signal from okasha_server right now, which was last seen 10 days 2 hours ago.

Getting on

What steps get you onto okasha_server?

Open the console with F1 in Rust and type client.connect 188.0.114.67:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp10
Max players 10 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2634
Protocol The server runs protocol 2634, so your game needs the same version.
cs167781
Build Build number: 167781.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.