Rust Data LabData lab · live
Live readings Servers11,640 Players44,156 Populated3,059 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Community · atomic number 15,488, its rank

Skjera Rust

Offline 188.113.70.130:28015 checked 42d ago

Join the experiment
Atomic mass · players now 0/ 20 0% full Room to join
7-day average0peak –
Rank · atomic number#15,488no region published
Last wipe42d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep
Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 16 Sep, 15:52 UTC42d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 295
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 526 on average 295/ 300
  2. 2 Ru Rustoria.co - … 256
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 256/ 250
  3. 3 Ru Rusty Moose |E… 27
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 27/ 250
  4. 4 Ru Rustoria.co - … 22
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 278 on average 22/ 250
  5. 5 Ru Rustafied.com … 38
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 38/ 100
  6. 6 Ru Rustoria.co - … 123
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 247 on average 123/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on Skjera Rust?

Generated by the game, the map on Skjera Rust is procedural.

What rules has Skjera Rust set, and what settings are in force?

The name of Skjera Rust carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server details

Which location is Skjera Rust based in?

No region is published by Skjera Rust. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. Connect at 188.113.70.130:28015.

On what Rust version does Skjera Rust operate?

Rust network protocol 2633 and build 163794 on Linux is what Skjera Rust uses. The protocol must match for you to join; Steam will update your game.

How reliably does Skjera Rust stay online?

Right now Skjera Rust is offline, with its last appearance 42 days 15 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 16 September 2026.

Wipe schedule

What is the wiping pattern on Skjera Rust?

Too few wipes are on record for Skjera Rust to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 42 days 16 hours ago.

What does a typical wipe day on Skjera Rust involve?

At their busiest, recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

Where it appears

Which meanings sit behind the tags on Skjera Rust?

The game's server browser reads the tags Skjera Rust publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp20 (Max players): 20 is the slot count; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does Skjera Rust come up?

You will find Skjera Rust on the following Rust Data Lab lists: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does Skjera Rust place?

The seven-day player-hours table has Skjera Rust at #15,488, in the top – of ranked servers.

How full is Skjera Rust right now?

Skjera Rust is offline at the moment; the last sighting was 42 days 15 hours ago.

Connection

How can you connect to Skjera Rust?

Open the console with F1 in Rust and type client.connect 188.113.70.130:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp20
Max players 20 is the slot count.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs163794
Build The game build is 163794.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.