Rust Data LabData lab · live
Live readings Servers11,668 Players51,773 Populated3,164 Fresh wipes · 3h133 Sampled every 5 min

Element card · group Community · atomic number 15,411, its rank

LinuxGSM

Offline 188.136.238.228:28015 checked 8d ago

Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak –
Rank · atomic number#15,411top 69%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 01:41 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 322
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 322/ 375
  2. 2 Ru Rustoria.co - … 322
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 322/ 325
  3. 3 Ru Rusty Moose |E… 32
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 32/ 250
  4. 4 Ru Rustoria.co - … 35
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 35/ 250
  5. 5 Ru Rustafied.com … 48
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 48/ 100
  6. 6 Ru Rustoria.co - … 162
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 162/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on LinuxGSM?

The map on LinuxGSM is procedural, made by the game.

How is LinuxGSM configured, and what rules apply?

The name of LinuxGSM carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. The VAC anti-cheat from Valve is enabled.

About the server

In what location does LinuxGSM sit?

Nothing about a region is published by LinuxGSM. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 188.136.238.228:28015.

What Rust version does LinuxGSM currently run?

Rust network protocol 2634 and build 167781 on Linux is what LinuxGSM uses. The protocol must match for you to join; Steam will update your game.

How dependable is LinuxGSM for staying online?

LinuxGSM is not online at the moment; the last sighting was 8 days 7 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. The first sighting by Rust Data Lab was on 21 October 2026.

Wipe schedule

What is the wiping pattern on LinuxGSM?

Too few wipes are on record for LinuxGSM to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. Counting back, the current world began 8 days 8 hours ago.

How does LinuxGSM look on the day of a wipe?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on LinuxGSM?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): Protocol 2634 is required; join only if your game matches it; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set: that is the tag list LinuxGSM publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does LinuxGSM appear in?

These themed Rust Data Lab lists carry LinuxGSM: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player numbers

What position does LinuxGSM hold among Rust servers?

LinuxGSM sits at #15,411 for seven-day player hours, placing it in the top 69% of ranked servers.

How full is LinuxGSM right now?

No live signal from LinuxGSM right now, which was last seen 8 days 7 hours ago.

How to join

What steps get you onto LinuxGSM?

In Rust, press F1 and enter client.connect 188.136.238.228:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol Protocol 2634 is required; join only if your game matches it.
cs167781
Build The game build is 167781.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.