Rust Data LabData lab · live
Live readings Servers11,686 Players49,072 Populated3,020 Fresh wipes · 3h105 Sampled every 5 min

Element card · group Community · atomic number 16,089, its rank

MantaScope Rust test

Offline 188.143.83.131:28115 checked 35d ago

Join the experiment
Atomic mass · players now 0/ 10 0% full Room to join
7-day average0peak –
Rank · atomic number#16,089top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 51
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 486 on average 51/ 250
  2. 2 Ru Rustoria.co - … 94
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 321 on average 94/ 200
  3. 3 Ru Rusty Moose |E… 270
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 283 on average 270/ 300
  4. 4 Ru Rustafied.com … 12
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 279 on average 12/ 100
  5. 5 Ru Rustoria.co - … 344
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 344/ 375
  6. 6 Ru Rustoria.co - … 270
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 270/ 300

Quick answers

from the figures on this page

Map and rules

What map is in play on MantaScope Rust test?

A procedural map runs on MantaScope Rust test, generated by the game.

What rules has MantaScope Rust test set, and what settings are in force?

No gather rate appears in the name of MantaScope Rust test. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

Server facts

In what location does MantaScope Rust test sit?

No region is published by MantaScope Rust test. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 188.143.83.131:28115.

Which Rust version is MantaScope Rust test on?

On Linux, MantaScope Rust test is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

How reliably does MantaScope Rust test stay online?

Currently offline, MantaScope Rust test was last seen 35 days 3 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 24 September 2026.

Wipe schedule

When does MantaScope Rust test wipe, and how often?

MantaScope Rust test's wipe history on record is too thin yet to tell its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 35 days 3 hours ago.

Where it appears

How should you read the tags on MantaScope Rust test?

gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): Protocol 2633 is required; join only if your game matches it; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank: that is the tag list MantaScope Rust test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does MantaScope Rust test appear in?

The Rust Data Lab lists that include MantaScope Rust test are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Against other Rust servers, where does MantaScope Rust test place?

Player hours over the last week put MantaScope Rust test at #16,089, inside the top 71% of ranked servers.

What does the current player count on MantaScope Rust test tell you?

No live signal from MantaScope Rust test right now, which was last seen 35 days 3 hours ago.

Getting on

What is the way to join MantaScope Rust test?

In Rust, press F1 and enter client.connect 188.143.83.131:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp10
Max players It has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol Protocol 2633 is required; join only if your game matches it.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.