Rust Data LabData lab · live
Live readings Servers11,595 Players33,980 Populated2,824 Fresh wipes · 3h65 Sampled every 5 min

Element card · group Community · atomic number 10,269, its rank

first_server

Offline 188.162.65.185:28015 checked 1d ago

Join the experiment
Atomic mass · players now 0/ 500 0% full Room to join
7-day average1peak 1
Rank · atomic number#10,269top 46%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75110:0011:0014:0015:0018:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 218
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 532 on average 218/ 250
  2. 2 Ru Rustoria.co - … 15
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 327 on average 15/ 250
  3. 3 Ru Rusty Moose |E… 20
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 325 on average 20/ 250
  4. 4 Ru Rustoria.co - … 128
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 128/ 200
  5. 5 Ru Rustoria.co - … 40
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 40/ 200
  6. 6 Ru Rustafied.com … 39
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 39/ 100

Quick answers

from the figures on this page

Map and rules

What map is in play on first_server?

Generated by the game, the map on first_server is procedural.

What rules has first_server set, and what settings are in force?

The name of first_server carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. The VAC anti-cheat from Valve is disabled.

Server facts

Which location is first_server based in?

No region is published by first_server. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 188.162.65.185:28015 is the address it uses.

Which Rust version is first_server on?

Rust network protocol 2635 and build 168909 on Windows is what first_server uses. Your game needs to match the protocol to join, and Steam updates it automatically.

Does first_server stay up, and how reliable is its uptime?

Right now first_server is offline, with its last appearance 33 hours ago. Measured over 1 full day: 0% uptime, with 0 of 24 hours spent up. It first appeared to Rust Data Lab on 26 October 2026.

Wipe schedule

What is the wiping pattern on first_server?

first_server's wipe history on record is too thin yet to tell its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 14 days 18 hours ago the current world was made.

Lists and tags

How should you read the tags on first_server?

These are the tags first_server makes public for the server browser to read: gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): It has 500 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does first_server appear in?

The Rust Data Lab lists that include first_server are: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does first_server place?

The seven-day player-hours table has first_server at #10,269, in the top 46% of ranked servers.

How full is first_server right now?

No live signal from first_server right now, which was last seen 33 hours ago. A seven-day sample gives 1 players on average and 1 at the top. Peak time in the past 48 hours: 10:00 UTC, when the average was 1 players.

How to join

How can you connect to first_server?

Open the console with F1 in Rust and type client.connect 188.162.65.185:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp500
Max players It has 500 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.