Rust Data LabData lab · live
Live readings Servers11,747 Players54,200 Populated3,368 Fresh wipes · 3h130 Sampled every 5 min

Element card · group Community · atomic number 13,133, its rank

TRIAGED Staging Retest

Offline 188.190.43.8:28025 checked 7d ago

Join the experiment
Atomic mass · players now 1/ 2 50% full Room to join
7-day average1peak 1
Rank · atomic number#13,133top 59%
Last wipe34d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Sep30 Sep6 Oct16 Oct22 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 18:38 UTC34d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 328
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 553 on average 328/ 375
  2. 2 Ru Rustoria.co - … 215
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 215/ 250
  3. 3 Ru Rusty Moose |E… 38
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 294 on average 38/ 250
  4. 4 Ru Rustoria.co - … 30
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 293 on average 30/ 250
  5. 5 Ru Rustafied.com … 56
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 273 on average 56/ 100
  6. 6 Ru Rustoria.co - … 74
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 252 on average 74/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on TRIAGED Staging Retest?

Generated by the game, the map on TRIAGED Staging Retest is procedural.

How is TRIAGED Staging Retest configured, and what rules apply?

The name of TRIAGED Staging Retest carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server facts

In what location does TRIAGED Staging Retest sit?

No region is published by TRIAGED Staging Retest. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 188.190.43.8:28025 is the address it uses.

What Rust version does TRIAGED Staging Retest currently run?

Rust network protocol 2635 and build 168700 on Windows is what TRIAGED Staging Retest uses. Joining requires the same protocol on your game; Steam takes care of updating it.

Does TRIAGED Staging Retest stay up, and how reliable is its uptime?

Currently offline, TRIAGED Staging Retest was last seen 7 days 14 hours ago. For the last 7 full days, 3 of 168 hours were online, giving 2% uptime. It first appeared to Rust Data Lab on 24 September 2026.

Wipe days

How often does a wipe happen on TRIAGED Staging Retest, and at what time?

TRIAGED Staging Retest's wipe history on record is too thin yet to tell its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. The world it is running now dates from 34 days 4 hours ago.

How does TRIAGED Staging Retest look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 1 players. The latest wipe's peak fell 0 hours after it began.

Lists and tags

Which meanings sit behind the tags on TRIAGED Staging Retest?

These are the tags TRIAGED Staging Retest makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp2 (Max players): 2 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, your game must match protocol 2635; cs168700 (Build): The game build is 168700; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Where among the Rust Data Lab lists and filters does TRIAGED Staging Retest come up?

These themed Rust Data Lab lists carry TRIAGED Staging Retest: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does TRIAGED Staging Retest place?

The seven-day player-hours table has TRIAGED Staging Retest at #13,133, in the top 59% of ranked servers.

How full is TRIAGED Staging Retest right now?

No live signal from TRIAGED Staging Retest right now, which was last seen 7 days 14 hours ago. The week's figures average 1 players and top out at 1.

Connection

What is the way to join TRIAGED Staging Retest?

In Rust, press F1 and enter client.connect 188.190.43.8:28025. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168700,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp2
Max players 2 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol To join, your game must match protocol 2635.
cs168700
Build The game build is 168700.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.