Rust Data LabData lab · live
Live readings Servers11,597 Players34,396 Populated2,832 Fresh wipes · 3h63 Sampled every 5 min

Element card · group Community · atomic number 11,465, its rank

R_Server

Offline 188.233.0.162:28015 checked 15h ago

Join the experiment
Atomic mass · players now 1/ 5 20% full Room to join
7-day average0peak 1
Rank · atomic number#11,465top 52%
Last wipe17h agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeakWipe
00.250.50.75115:0017:0018:0011:0012:0013:00Wiped Mon 26 Oct, 17:32 UTCWIPE

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct

Top 52% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 11:30 UTC17h ago – – running 0
Mon 26 Oct, 17:32 UTC1d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 229
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 533 on average 229/ 250
  2. 2 Ru Rustoria.co - … 14
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 325 on average 14/ 250
  3. 3 Ru Rusty Moose |E… 18
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 323 on average 18/ 250
  4. 4 Ru Rustoria.co - … 145
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 145/ 200
  5. 5 Ru Rustoria.co - … 44
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 278 on average 44/ 200
  6. 6 Ru Rustafied.com … 40
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 264 on average 40/ 100

Quick answers

from the figures on this page

Server setup

What map is in play on R_Server?

The map on R_Server is procedural, made by the game.

How is R_Server configured, and what rules apply?

No gather rate appears in the name of R_Server. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat is on: Valve's VAC.

Server details

What region hosts R_Server?

There is no region on record for R_Server. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 188.233.0.162:28015.

Which Rust version is R_Server on?

Rust network protocol 2635 and build 168909 on Windows is what R_Server uses. The protocol must match for you to join; Steam will update your game.

Does R_Server stay up, and how reliable is its uptime?

Currently offline, R_Server was last seen 15 hours ago. Across 1 full day, 4 of 24 hours were online, a rate of 17%. It first appeared to Rust Data Lab on 26 October 2026.

Wipes and resets

When does R_Server wipe, and how often?

Too few wipes are on record for R_Server to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 17 hours ago.

Lists and tags

Which meanings sit behind the tags on R_Server?

These are the tags R_Server makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp5 (Max players): It has 5 slots; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does R_Server come up?

These themed Rust Data Lab lists carry R_Server: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

How does R_Server compare with other servers in the rankings?

Player hours over the last week put R_Server at #11,465, inside the top 52% of ranked servers.

How full is R_Server right now?

No live signal from R_Server right now, which was last seen 15 hours ago. A seven-day sample gives 0 players on average and 1 at the top. The busiest point in the last 48 hours came at 12:00 UTC, averaging 1 players.

Connection

What steps get you onto R_Server?

You can connect by pressing F1 in Rust and entering client.connect 188.233.0.162:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp5
Max players It has 5 slots.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.