Rust Data LabData lab · live
Live readings Servers11,620 Players32,393 Populated2,767 Fresh wipes · 3h69 Sampled every 5 min

Element card · group Community · atomic number 9,313, its rank

Rust | Fast Octus

Online 188.234.245.76:28015 checked 10m ago

carbon
Join the experiment
Atomic mass · players now 0/ 50 0% full Room to join
7-day average0peak 2
Rank · atomic number#9,313top 42%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
010020030040006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k1 Oct5 Oct9 Oct21 Oct25 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 17:30 UTC24d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 147
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 542 on average 147/ 250
  2. 2 Ru Rustoria.co - … 130
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 130/ 200
  3. 3 Ru Rusty Moose |E… 15
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 15/ 250
  4. 4 Ru Rustoria.co - … 18
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 283 on average 18/ 250
  5. 5 Ru Rustafied.com … 15
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 274 on average 15/ 100
  6. 6 Ru Rustoria.co - … 45
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 249 on average 45/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on Rust | Fast Octus?

Rust | Fast Octus runs a procedural map of size 4,000 with seed 1337; the game generates it. Same size and seed give the same map, so this page lets you look at it on RustMaps. On the map name: Custom Map.

What rules has Rust | Fast Octus set, and what settings are in force?

The name of Rust | Fast Octus carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Carbon plugins are running on it. VAC is on, Valve's anti-cheat.

About the server

In what location does Rust | Fast Octus sit?

There is no region on record for Rust | Fast Octus. Rust Data Lab shows a server's stated location, not a verified position of the machine. 188.234.245.76:28015 is the address it uses.

What Rust version does Rust | Fast Octus currently run?

Rust network protocol 2635 and build 168909 on Linux is what Rust | Fast Octus uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Rust | Fast Octus for staying online?

Right now, Rust | Fast Octus is reachable. The uptime it reports suggests it restarted roughly 3 days 12 hours ago. For the last 7 full days, 81 of 168 hours were online, giving 48% uptime. The first sighting by Rust Data Lab was on 1 October 2026.

How well does Rust | Fast Octus perform?

The last 48 hours show an average of 236 server fps and a minimum of 196. The entity count reached 103,761, including buildings, deployables and all other world items. Memory use peaked at 3,857 MB. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipes and resets

What is the wiping pattern on Rust | Fast Octus?

The record holds too few of Rust | Fast Octus's wipes to show its rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 24 days 11 hours ago.

How does Rust | Fast Octus look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. 0 hours after the latest wipe, the crowd peaked.

Tags, lists

How should you read the tags on Rust | Fast Octus?

These are the tags Rust | Fast Octus makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): Player slots: 50; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^y (Carbon): The plugin framework here is Carbon. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does Rust | Fast Octus come up?

The Rust Data Lab lists that include Rust | Fast Octus are: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

Player numbers

What position does Rust | Fast Octus hold among Rust servers?

Rust | Fast Octus sits at #9,313 for seven-day player hours, placing it in the top 42% of ranked servers.

How full is Rust | Fast Octus right now?

Rust | Fast Octus currently shows 0 players across 50 slots. Averaged over the past week: 0 players, peaking at 2. The busiest point in the last 48 hours came at 22:00 UTC, averaging 0 players.

Connection

How can you connect to Rust | Fast Octus?

In Rust, press F1 and enter client.connect 188.234.245.76:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^y

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players Player slots: 50.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Mods and access

^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.