Element card · group Modded · atomic number 13,384, its rank
testserver
Offline 188.236.104.213:28015 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipesQuick answers
from the figures on this pageMap and rules
What map is in play on testserver?
The map on testserver is procedural, made by the game.
How is testserver configured, and what rules apply?
The name of testserver carries no gather rate. You get up to 5 players per group. Play runs as survival, gather, build and raid, as in the standard game. Raids and player fights are part of play here. Plugins or settings change the game, so the browser lists it under Modded. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.
Server details
What region hosts testserver?
No region is published by testserver. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 188.236.104.213:28015 is the address it uses.
What Rust version does testserver currently run?
Rust network protocol 2634 and build 167058 on Windows is what testserver uses. Joining requires the same protocol on your game; Steam takes care of updating it.
How reliably does testserver stay online?
Right now testserver is offline, with its last appearance 17 days 1 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 10 October 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on testserver?
The record holds too few of testserver's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 21 days 23 hours ago.
Where it appears
What should you understand from the tags testserver carries?
These are the tags testserver makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): It has 10 slots; ts5 (Group limit): No team may exceed 5; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): It runs build 167058; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; ^z (Modded): Because plugins or settings change the game, it is filed under Modded. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.
Where among the Rust Data Lab lists and filters does testserver come up?
You will find testserver on the following Rust Data Lab lists: Modded Rust servers, measured. You can find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What position does testserver hold among Rust servers?
The seven-day player-hours table has testserver at #13,384, in the top 61% of ranked servers.
What does the current player count on testserver tell you?
The last recorded sighting of testserver was 17 days 1 hours ago, and it is offline now.
How to join
How can you connect to testserver?
You can connect by pressing F1 in Rust and entering client.connect 188.236.104.213:28015, or by pressing Launch Rust here, which starts the game through Steam and joins for you.