Rust Data LabData lab · live
Live readings Servers11,848 Players93,384 Populated3,880 Fresh wipes · 3h381 Sampled every 5 min

Element card · group Community · atomic number 16,882, its rank

LOCAL-TEST-DO-NOT-JOIN

Offline 188.29.127.108:28215 checked 30d ago

Join the experiment
Atomic mass · players now 0/ 2 0% full Room to join
7-day average0peak –
Rank · atomic number#16,882top 71%
Last wipe30d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 11:14 UTC30d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 470
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 514 on average 470/ 575
  2. 2 Ru Rustoria.co - … 440
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 440/ 475
  3. 3 Ru Rusty Moose |E… 984
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 286 on average 984/ 250
  4. 4 Ru Rustafied.com … 62
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 276 on average 62/ 100
  5. 5 Ru Rustoria.co - … 983
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 270 on average 983/ 250
  6. 6 Ru Rustoria.co - … 23
    Rustoria.co - US Main NA · groups of 16+ · weekly · 236 on average 23/ 250

Quick answers

from the figures on this page

Server setup

What map is in play on LOCAL-TEST-DO-NOT-JOIN?

The map on LOCAL-TEST-DO-NOT-JOIN is procedural, made by the game.

How is LOCAL-TEST-DO-NOT-JOIN configured, and what rules apply?

No gather rate appears in the name of LOCAL-TEST-DO-NOT-JOIN. Groups top out at 8 players, the default for the game. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

About the server

Which location is LOCAL-TEST-DO-NOT-JOIN based in?

Nothing about a region is published by LOCAL-TEST-DO-NOT-JOIN. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 188.29.127.108:28215.

On what Rust version does LOCAL-TEST-DO-NOT-JOIN operate?

On Windows, LOCAL-TEST-DO-NOT-JOIN is running Rust network protocol 2633 and build 165217. The protocol must match for you to join; Steam will update your game.

How reliably does LOCAL-TEST-DO-NOT-JOIN stay online?

Right now LOCAL-TEST-DO-NOT-JOIN is offline, with its last appearance 30 days 4 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. It first appeared to Rust Data Lab on 29 September 2026.

Wipes and resets

When does LOCAL-TEST-DO-NOT-JOIN wipe, and how often?

Too few wipes are on record for LOCAL-TEST-DO-NOT-JOIN to reveal a rhythm. The next monthly force wipe, which wipes all Rust servers, is scheduled for Thursday 5 November at 19:00 UTC. Counting back, the current world began 30 days 4 hours ago.

What does a typical wipe day on LOCAL-TEST-DO-NOT-JOIN involve?

At their busiest, recent wipes averaged 0 players. Peak numbers on the latest wipe came 0 hours in.

Where it appears

How should you read the tags on LOCAL-TEST-DO-NOT-JOIN?

These are the tags LOCAL-TEST-DO-NOT-JOIN makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp2 (Max players): 2 is the slot count; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does LOCAL-TEST-DO-NOT-JOIN appear in?

You will find LOCAL-TEST-DO-NOT-JOIN on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does LOCAL-TEST-DO-NOT-JOIN compare with other servers in the rankings?

Player hours over the last week put LOCAL-TEST-DO-NOT-JOIN at #16,882, inside the top 71% of ranked servers.

How full is LOCAL-TEST-DO-NOT-JOIN right now?

LOCAL-TEST-DO-NOT-JOIN is offline at the moment; the last sighting was 30 days 4 hours ago.

Getting on

How can you connect to LOCAL-TEST-DO-NOT-JOIN?

Open the console with F1 in Rust and type client.connect 188.29.127.108:28215. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp2
Max players 2 is the slot count.
ts8
Group limit Teams cap at 8, which is the game default.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.