Rust Data LabData lab · live
Live readings Servers11,667 Players48,316 Populated3,167 Fresh wipes · 3h118 Sampled every 5 min

Element card · group Community · atomic number 14,548, its rank

FORD Real Map

Offline 188.69.147.114:28015 checked 30d ago

Join the experiment
Atomic mass · players now 1/ 500 0% full Room to join
7-day average0peak –
Rank · atomic number#14,548top 61%
Last wipe30d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 10:27 UTC30d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 0
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 522 on average 0/ 375
  2. 2 Ru Rustoria.co - … 303
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 303/ 325
  3. 3 Ru Rusty Moose |E… 11
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 291 on average 11/ 250
  4. 4 Ru Rustoria.co - … 25
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 276 on average 25/ 250
  5. 5 Ru Rustafied.com … 49
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 275 on average 49/ 100
  6. 6 Ru Rustoria.co - … 135
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 246 on average 135/ 200

Quick answers

from the figures on this page

Server setup

What rules has FORD Real Map set, and what settings are in force?

The name of FORD Real Map carries no gather rate. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. You can fight other players and raid them. The server browser lists it under Community. VAC is on, Valve's anti-cheat.

Server facts

Which location is FORD Real Map based in?

There is no region on record for FORD Real Map. Rust Data Lab shows a server's stated location, not a verified position of the machine. 188.69.147.114:28015 is the address it uses.

What Rust version does FORD Real Map currently run?

On Windows, FORD Real Map is running Rust network protocol 2633 and build 165217. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does FORD Real Map stay online?

FORD Real Map is not online at the moment; the last sighting was 30 days 17 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 28 September 2026, Rust Data Lab saw it for the first time.

Wipe schedule

What is the wiping pattern on FORD Real Map?

Too few wipes are on record for FORD Real Map to reveal a rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. Counting back, the current world began 30 days 22 hours ago.

How does FORD Real Map look on the day of a wipe?

Recent wipes on average reached 1 players at their busiest. Peak numbers on the latest wipe came 0 hours in.

Tags, lists

How should you read the tags on FORD Real Map?

The game's server browser reads the tags FORD Real Map publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp500 (Max players): Player slots: 500; ts8 (Group limit): 8 per team, the default the game ships with; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): A region code has not been set here. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does FORD Real Map come up?

These themed Rust Data Lab lists carry FORD Real Map: Rust community servers, measured. You can find it on the server list by applying these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

How does FORD Real Map compare with other servers in the rankings?

Player hours over the last week put FORD Real Map at #14,548, inside the top 61% of ranked servers.

How full is FORD Real Map right now?

No live signal from FORD Real Map right now, which was last seen 30 days 17 hours ago.

Getting on

What is the way to join FORD Real Map?

Open the console with F1 in Rust and type client.connect 188.69.147.114:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp500
Max players Player slots: 500.
ts8
Group limit 8 per team, the default the game ships with.
v2633
Protocol To join, your game must match protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code A region code has not been set here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.