Rust Data LabData lab · live
Live readings Servers11,698 Players65,296 Populated3,536 Fresh wipes · 3h114 Sampled every 5 min

Element card · group Community · atomic number 15,411, its rank

Big

Offline 189.18.100.11:28015 checked 3d ago

Join the experiment
Atomic mass · players now 0/ 60 0% full Room to join
7-day average0peak –
Rank · atomic number#15,411top 69%
Last wipe3d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:21 UTC3d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 657
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 540 on average 657/ 675
  2. 2 Ru Rustoria.co - … 411
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 411/ 425
  3. 3 Ru Rustoria.co - … 45
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 312 on average 45/ 250
  4. 4 Ru Rusty Moose |E… 47
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 311 on average 47/ 250
  5. 5 Ru Rustoria.co - … 175
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 272 on average 175/ 200
  6. 6 Ru Rustafied.com … 107
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 265 on average 107/ 125

Quick answers

from the figures on this page

Server setup

What map is in play on Big?

Generated by the game, the map on Big is procedural.

How is Big configured, and what rules apply?

No gather rate appears in the name of Big. Eight players per group is the limit, the game's default. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. VAC is on, Valve's anti-cheat.

Server details

In what location does Big sit?

There is no region on record for Big. Rust Data Lab shows a server's stated location, not a verified position of the machine. You will find it at 189.18.100.11:28015.

Which Rust version is Big on?

On Linux, Big is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is Big for staying online?

Big is not online at the moment; the last sighting was 3 days 11 hours ago. For the last 4 full days, 2 of 96 hours were online, giving 2% uptime. On 23 October 2026, Rust Data Lab saw it for the first time.

Wipe days

When does Big wipe, and how often?

The record holds too few of Big's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 3 days 11 hours ago.

How does Big look on the day of a wipe?

Averaged across its recent wipes, the busiest point drew 0 players. The latest wipe's peak fell 0 hours after it began.

Where it appears

What should you understand from the tags Big carries?

These are the tags Big makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp60 (Max players): Player slots: 60; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does Big appear in?

These themed Rust Data Lab lists carry Big: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Population

How does Big compare with other servers in the rankings?

The seven-day player-hours table has Big at #15,411, in the top 69% of ranked servers.

What does the current player count on Big tell you?

No live signal from Big right now, which was last seen 3 days 11 hours ago. Over seven days the mean player count is 0.

Getting on

What steps get you onto Big?

Open the console with F1 in Rust and type client.connect 189.18.100.11:28015. The Launch Rust button on this page does the same job through Steam.

Server tags

what each one means

Published as mp60,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard Rust survival is the game here.
mp60
Max players Player slots: 60.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.