Rust Data LabData lab · live
Live readings Servers11,844 Players90,018 Populated3,736 Fresh wipes · 3h420 Sampled every 5 min

Element card · group Community · atomic number 15,106, its rank

Local Rust Networking Research

Offline 189.192.47.247:28115 checked 14d ago

Join the experiment
Atomic mass · players now 0/ 4 0% full Room to join
7-day average0peak –
Rank · atomic number#15,106top 70%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
No hourly history yet.

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rusty Moose |E… 215
    Rusty Moose |EU Mondays| EU · groups of 12+ · weekly · 506 on average 215/ 275
  2. 2 Ru Rustoria.co - … 286
    Rustoria.co - EU East Long EU · groups of 12+ · monthly · 318 on average 286/ 350
  3. 3 Ru Rusty Moose |E… 766
    Rusty Moose |EU Main| EU · groups of 12+ · weekly · 282 on average 766/ 1,000
  4. 4 Ru Rustafied.com … 46
    Rustafied.com - EU Friday EU · groups of 16+ · weekly · 277 on average 46/ 100
  5. 5 Ru Rustoria.co - … 873
    Rustoria.co - EU Main EU · groups of 16+ · weekly · 266 on average 873/ 950
  6. 6 Ru Rustoria.co - … 704
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 242 on average 704/ 800

Quick answers

from the figures on this page

Settings and map

What map is in play on Local Rust Networking Research?

A procedural map runs on Local Rust Networking Research, generated by the game.

What settings and rules apply on Local Rust Networking Research?

The name of Local Rust Networking Research carries no gather rate. With no change from the default, groups can hold up to 8 players. survival is the game mode, gather, build and raid, as in the standard game. Fighting and raiding between players are allowed. It appears under Community in the server browser. Anti-cheat is on: Valve's VAC.

Server details

Which location is Local Rust Networking Research based in?

There is no region on record for Local Rust Networking Research. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 189.192.47.247:28115 is the address it uses.

Which Rust version is Local Rust Networking Research on?

Rust network protocol 2634 and build 167781 on Windows is what Local Rust Networking Research uses. Joining requires the same protocol on your game; Steam takes care of updating it.

How reliably does Local Rust Networking Research stay online?

Currently offline, Local Rust Networking Research was last seen 14 days 6 hours ago. It was online for 0 of 168 hours in the last 7 full days, which is 0% uptime. On 15 October 2026, Rust Data Lab saw it for the first time.

Wipes and resets

How often does a wipe happen on Local Rust Networking Research, and at what time?

The record holds too few of Local Rust Networking Research's wipes to show its rhythm. A monthly force wipe happens on every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world it is running now dates from 14 days 5 hours ago.

Where it appears

What should you understand from the tags Local Rust Networking Research carries?

The game's server browser reads the tags Local Rust Networking Research publishes, which are gmrust (Game mode): Survival in the standard Rust style; mp4 (Max players): It has 4 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does Local Rust Networking Research appear in?

You will find Local Rust Networking Research on the following Rust Data Lab lists: Rust community servers, measured. Applying these filters on the server list returns it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player numbers

What position does Local Rust Networking Research hold among Rust servers?

The seven-day player-hours table has Local Rust Networking Research at #15,106, in the top 70% of ranked servers.

What does the current player count on Local Rust Networking Research tell you?

Local Rust Networking Research is offline at the moment; the last sighting was 14 days 6 hours ago.

Getting on

How can you connect to Local Rust Networking Research?

In Rust, press F1 and enter client.connect 189.192.47.247:28115. Or click Launch Rust here to open Rust via Steam and connect automatically.

Server tags

what each one means

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in the standard Rust style.
mp4
Max players It has 4 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.