Element card · group Community · atomic number 15,420, its rank
Local_Test
Offline 190.114.39.185:28015 checked 41d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is best
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
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4
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Quick answers
from the figures on this pageServer setup
What map is in play on Local_Test?
Generated by the game, the map on Local_Test is procedural.
What rules has Local_Test set, and what settings are in force?
Nothing in the name of Local_Test gives a gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, gather, build and raid, as in the standard game. You can fight other players and raid them. The server browser lists it under Community. Anti-cheat is off: Valve's VAC.
About the server
What region hosts Local_Test?
Nothing about a region is published by Local_Test. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 190.114.39.185:28015 is the address it uses.
What Rust version does Local_Test currently run?
On Windows, Local_Test is running Rust network protocol 2633 and build 164530. Your game needs to match the protocol to join, and Steam updates it automatically.
How reliably does Local_Test stay online?
Local_Test is not online at the moment; the last sighting was 41 days 11 hours ago. For the last 7 full days, 0 of 168 hours were online, giving 0% uptime. On 18 September 2026, Rust Data Lab saw it for the first time.
Wipes and resets
What is the wiping pattern on Local_Test?
The record holds too few of Local_Test's wipes to show its rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 41 days 11 hours ago the current world was made.
Where it appears
What should you understand from the tags Local_Test carries?
gmrust (Game mode): Standard Rust survival is the game here; mp10 (Max players): 10 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2633 (Protocol): To join, your game must match protocol 2633; cs164530 (Build): It runs build 164530; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): No region code is set: that is the tag list Local_Test publishes, and the game's server browser reads it. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.
Which Rust Data Lab filters and lists does Local_Test appear in?
These themed Rust Data Lab lists carry Local_Test: Rust community servers, measured. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player numbers
Against other Rust servers, where does Local_Test place?
The seven-day player-hours table has Local_Test at #15,420, in the top – of ranked servers.
How many players does Local_Test have at the moment?
The last recorded sighting of Local_Test was 41 days 11 hours ago, and it is offline now.
How to join
What steps get you onto Local_Test?
In Rust, press F1 and enter client.connect 190.114.39.185:28015. Or click Launch Rust here to open Rust via Steam and connect automatically.