Rust Data LabData lab · live
Live readings Servers11,645 Players47,241 Populated3,160 Fresh wipes · 3h103 Sampled every 5 min

Element card · group Community · atomic number 1,965, its rank

[EU/SWE] Playstar - SOLO - HARDCORE

Online EU 192.121.44.102:28016 checked 9m ago

teams off biweekly wipes oxidehardcorepremium
Join the experiment
Atomic mass · players now 1/ 50 2% full Room to join
7-day average2peak 8
Rank · atomic number#1,965top 9% · #766 in EU
Last wipe12d agobiweekly schedule
Next wipe8d 10hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0246809:0018:0003:0013:0022:0007:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608009:0018:0003:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 26% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 10h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  1. 8d 10hThu 5 Nov, 19:00 UTCFW
  2. 15d 7hThu 12 Nov, 16:40 UTC
  3. 36d 10hThu 3 Dec, 19:00 UTCFW
  4. 43d 7hThu 10 Dec, 16:40 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:40 UTC12d ago 7 – running 1
Thu 1 Oct, 22:04 UTC FW26d ago 8 halved by day 5 13.8 days 0
Thu 17 Sep, 16:35 UTC40d ago 5 held half 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 149
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 275 on average 149/ 200
  2. 2 Ru Rustafied.com … 33
    Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 151 on average 33/ 100
  3. 3 Ru Rusty Moose |E… 20
    Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 36 on average 20/ 200
  4. 4 Ru Rustoria.co - … 5
    Rustoria.co - EU Medium EU · groups of 12+ · biweekly · 26 on average 5/ 200
  5. 5 Ро РОССИЯ#2|КЛАСС… 8
    РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10 EU · groups of 8+ · biweekly · 21 on average 8/ 200
  6. 6 Ru Rustopia.gg - … 7
    Rustopia.gg - EU Medium EU · groups of 12+ · biweekly · 20 on average 7/ 200

Quick answers

from the figures on this page

Settings and map

What map is in play on [EU/SWE] Playstar - SOLO - HARDCORE?

The map on [EU/SWE] Playstar - SOLO - HARDCORE is procedural at size 3,600, made by the game.

What settings and rules apply on [EU/SWE] Playstar - SOLO - HARDCORE?

Nothing in the name of [EU/SWE] Playstar - SOLO - HARDCORE gives a gather rate. The server publishes no limit on group size. hardcore is the game mode, Facepunch's toughest setting. You can fight other players and raid them. You will find it under Community in the server browser. Plugins in use: Oxide. Entry is limited to players who hold Rust's premium status. The VAC anti-cheat from Valve is enabled.

Server details

Which location is [EU/SWE] Playstar - SOLO - HARDCORE based in?

The EU tag is how [EU/SWE] Playstar - SOLO - HARDCORE lists itself, in Europe. Rust Data Lab shows a server's stated location, not a verified position of the machine. Connect at 192.121.44.102:28016.

Which Rust version is [EU/SWE] Playstar - SOLO - HARDCORE on?

On Linux, [EU/SWE] Playstar - SOLO - HARDCORE is running Rust network protocol 2635 and build 168909. Your game needs to match the protocol to join, and Steam updates it automatically.

How reliably does [EU/SWE] Playstar - SOLO - HARDCORE stay online?

[EU/SWE] Playstar - SOLO - HARDCORE is live as of now. The uptime it reports suggests it restarted roughly 4 hours ago. It was online for 168 of 168 hours in the last 7 full days, which is 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does [EU/SWE] Playstar - SOLO - HARDCORE perform?

Server fps averaged 59 over the last 48 hours, with 55 as the lowest. Buildings, deployables and everything else in the world added up to as many as 84,444 entities. Up to 2,654 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does [EU/SWE] Playstar - SOLO - HARDCORE wipe, and how often?

The wipe rhythm for [EU/SWE] Playstar - SOLO - HARDCORE is every 4 weeks on Thursday at 16:40 UTC. On Thursday 5 November at 19:00 UTC, this server wipes again: that is the force wipe that resets all Rust servers. The world it is running now dates from 12 days 16 hours ago. A two-weekly wipe schedule is published in its tags.

How does [EU/SWE] Playstar - SOLO - HARDCORE look on the day of a wipe?

At their busiest, recent wipes averaged 7 players. 20 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. The crowd fell below half by day 5 when it didn't hold.

Lists and tags

What should you understand from the tags [EU/SWE] Playstar - SOLO - HARDCORE carries?

gmhardcore (Game mode): A harsher ruleset, hardcore; mp50 (Max players): Player slots: 50; ts0 (Group limit): Team play is disabled; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, standard in the game; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^q (Premium): Entry is limited to players who hold Rust's premium status; ^o (Oxide): A plugin framework called Oxide (uMod) powers the plugins; EU (Europe): The server browser files it under Europe: that is the tag list [EU/SWE] Playstar - SOLO - HARDCORE publishes, and the game's server browser reads it. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Which Rust Data Lab filters and lists does [EU/SWE] Playstar - SOLO - HARDCORE appear in?

These themed Rust Data Lab lists carry [EU/SWE] Playstar - SOLO - HARDCORE: EU Rust servers, measured and Rust community servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What position does [EU/SWE] Playstar - SOLO - HARDCORE hold among Rust servers?

[EU/SWE] Playstar - SOLO - HARDCORE is #1,965 on seven-day player hours, #766 in Europe, and in the top 9% of all ranked servers.

How many players does [EU/SWE] Playstar - SOLO - HARDCORE have at the moment?

At the moment [EU/SWE] Playstar - SOLO - HARDCORE has 1 of its 50 slots filled. A seven-day sample gives 2 players on average and 8 at the top. Over 48 hours, the highest average fell at 17:00 UTC, at 6 players.

How to join

What is the way to join [EU/SWE] Playstar - SOLO - HARDCORE?

You can connect by pressing F1 in Rust and entering client.connect 192.121.44.102:28016, or by pressing Launch Rust here, which starts the game through Steam and joins for you. Entry is limited to players who hold Rust's premium status. For more, visit https://discord.com/invite/gxJm7Pv.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EU,gmhardcore,cs168909,^q,ts0,^o

Game

gmhardcore
Game mode A harsher ruleset, hardcore.
mp50
Max players Player slots: 50.
ts0
Group limit Team play is disabled.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, standard in the game.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Mods and access

^q
Premium Entry is limited to players who hold Rust's premium status.
^o
Oxide A plugin framework called Oxide (uMod) powers the plugins.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.