Rust Data LabData lab · live
Live readings Servers11,688 Players63,966 Populated3,456 Fresh wipes · 3h120 Sampled every 5 min

Element card · group Vanilla · atomic number 4,631, its rank

[EU/SWE] Playstar - TRIO - LARGE

Online EU 192.121.44.103:28016 checked 10m ago

weekly wipes vanillaoxidepremium
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 3
Rank · atomic number#4,631top 21% · #1618 in EU
Last wipe12d agoweekly schedule
Next wipe1d 5hThu 29 Oct, 16:47 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.511.5212:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 21% of all ranked servers, top 55% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:47 UTC, in 1d 5h. Its weekly schedule tag · low confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  1. 1d 5hThu 29 Oct, 16:47 UTC
  2. 8d 7hThu 5 Nov, 19:00 UTCFW
  3. 15d 5hThu 12 Nov, 16:47 UTC
  4. 22d 5hThu 19 Nov, 16:47 UTC
  5. 29d 5hThu 26 Nov, 16:47 UTC
  6. 36d 7hThu 3 Dec, 19:00 UTCFW
  7. 43d 5hThu 10 Dec, 16:47 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:47 UTC12d ago 2 – running 0
Fri 2 Oct, 01:43 UTC26d ago 2 held half 13.6 days 0
Thu 17 Sep, 16:49 UTC40d ago 3 halved by day 3 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

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Quick answers

from the figures on this page

Server setup

What map is in play on [EU/SWE] Playstar - TRIO - LARGE?

A procedural map of size 5,000 with seed 469673 runs on [EU/SWE] Playstar - TRIO - LARGE, generated by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on [EU/SWE] Playstar - TRIO - LARGE?

The name of [EU/SWE] Playstar - TRIO - LARGE carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. It appears under Community in the server browser. Plugins in use: Oxide. By its own description it is vanilla: nothing is changed: rates, kits and rules are as Facepunch ships them. This server is premium only. Anti-cheat is on: Valve's VAC.

About the server

In what location does [EU/SWE] Playstar - TRIO - LARGE sit?

[EU/SWE] Playstar - TRIO - LARGE gives Europe as its location, using the EU tag. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 192.121.44.103:28016 is the address it uses.

What Rust version does [EU/SWE] Playstar - TRIO - LARGE currently run?

Rust network protocol 2635 and build 168909 on Linux is what [EU/SWE] Playstar - TRIO - LARGE uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [EU/SWE] Playstar - TRIO - LARGE for staying online?

Right now, [EU/SWE] Playstar - TRIO - LARGE is reachable. According to the uptime it reports, the last restart was about 7 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

Does [EU/SWE] Playstar - TRIO - LARGE hold a steady performance?

In the last 48 hours, it averaged 56 server fps, with a low of 45. The entity count reached 146,102, including buildings, deployables and all other world items. Up to 4,351 MB of memory was used. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

When does [EU/SWE] Playstar - TRIO - LARGE wipe, and how often?

The prediction for [EU/SWE] Playstar - TRIO - LARGE follows its tag, as too few wipes are on record to confirm the schedule. On Thursday 29 October at 16:47 UTC the next wipe falls due. 12 days 18 hours ago the current world was made. The tags state that wipes happen weekly.

On [EU/SWE] Playstar - TRIO - LARGE, what happens when wipe day arrives?

At their busiest, recent wipes averaged 2 players. The latest wipe's peak fell 2 hours after it began. Above half the peak until the next wipe: that held in 50% of its recent wipes. In the other cases, half the peak was lost by day 3.

Tags, lists

How should you read the tags on [EU/SWE] Playstar - TRIO - LARGE?

gmrust (Game mode): Survival in the standard Rust style; mp100 (Max players): Player slots: 100; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): Protocol 2635 is required; join only if your game matches it; cs168909 (Build): It runs build 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^q (Premium): This server is premium only; ^o (Oxide): Plugins run through Oxide (uMod); EU (Europe): In the browser it sits under Europe: that is the tag list [EU/SWE] Playstar - TRIO - LARGE publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Where among the Rust Data Lab lists and filters does [EU/SWE] Playstar - TRIO - LARGE come up?

You will find [EU/SWE] Playstar - TRIO - LARGE on the following Rust Data Lab lists: EU Rust servers, measured, Rust community servers, measured and Vanilla Rust servers, measured. You can find it on the server list by applying these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

Population

Against other Rust servers, where does [EU/SWE] Playstar - TRIO - LARGE place?

Seven-day player hours place [EU/SWE] Playstar - TRIO - LARGE at #4,631 overall, #1,618 in Europe and in the top 21% of ranked servers.

How full is [EU/SWE] Playstar - TRIO - LARGE right now?

At the moment [EU/SWE] Playstar - TRIO - LARGE has 0 of its 100 slots filled. The week's figures average 0 players and top out at 3. The busiest point in the last 48 hours came at 06:00 UTC, averaging 1 players.

Getting on

How can you connect to [EU/SWE] Playstar - TRIO - LARGE?

You can connect by pressing F1 in Rust and entering client.connect 192.121.44.103:28016, or by pressing Launch Rust here, which starts the game through Steam and joins for you. This server is premium only. For more, visit https://discord.com/invite/gxJm7Pv.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp100
Max players Player slots: 100.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol Protocol 2635 is required; join only if your game matches it.
cs168909
Build It runs build 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly A wipe comes every week.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^q
Premium This server is premium only.
^o
Oxide Plugins run through Oxide (uMod).

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.