Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h90 Sampled every 5 min

Element card · group Vanilla · atomic number 947, its rank

[EU/SWE] Playstar - SOLO - LARGE MAP

Online EU 192.121.44.42:28016 checked 1h ago

biweekly wipes vanillaoxidepremium
Join the experiment
Atomic mass · players now 9/ 50 18% full Room to join
7-day average10peak 26
Rank · atomic number#947top 4% · #410 in EU
Last wipe13d agobiweekly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 4% of all ranked servers, top 14% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak32players, last three wipes
crowd held0%else halves by day 9

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 14d 22hThu 12 Nov, 16:39 UTC
  3. 36d 0hThu 3 Dec, 19:00 UTCFW
  4. 42d 22hThu 10 Dec, 16:39 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 34, 28 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:39 UTC13d ago 34 – running 5
Thu 1 Oct, 18:45 UTC FW26d ago 33 halved by day 8 13.9 days 5
Thu 17 Sep, 16:55 UTC41d ago 28 halved by day 10 14.1 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 255
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 257 on average 255/ 300
  2. 2 Ru Rustafied.com … 62
    Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 140 on average 62/ 100
  3. 3 Ru Rusty Moose |E… 36
    Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 32 on average 36/ 200
  4. 4 Ru Rustoria.co - … 28
    Rustoria.co - EU Medium EU · groups of 12+ · biweekly · 25 on average 28/ 200
  5. 5 Ро РОССИЯ#2|КЛАСС… 5
    РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10 EU · groups of 8+ · biweekly · 18 on average 5/ 200
  6. 6 Ru Rustopia.gg - … 23
    Rustopia.gg - EU Medium EU · groups of 12+ · biweekly · 17 on average 23/ 200

Quick answers

from the figures on this page

Map and rules

What map is in play on [EU/SWE] Playstar - SOLO - LARGE MAP?

[EU/SWE] Playstar - SOLO - LARGE MAP runs a procedural map of size 5,000 with seed 3587689; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What settings and rules apply on [EU/SWE] Playstar - SOLO - LARGE MAP?

No gather rate appears in the name of [EU/SWE] Playstar - SOLO - LARGE MAP. Eight players per group is the limit, the game's default. survival is the game mode, raiding, building and gathering: the standard game. Raids and player fights are part of play here. You will find it under Community in the server browser. The plugin count is Oxide. Vanilla is its own label: nothing is changed: rates, kits and rules are as Facepunch ships them. Joining requires Rust's premium status. VAC is on, Valve's anti-cheat.

Server facts

Which location is [EU/SWE] Playstar - SOLO - LARGE MAP based in?

With its EU tag, [EU/SWE] Playstar - SOLO - LARGE MAP places itself in Europe. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. 192.121.44.42:28016 is the address it uses.

What Rust version does [EU/SWE] Playstar - SOLO - LARGE MAP currently run?

On Linux, [EU/SWE] Playstar - SOLO - LARGE MAP is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How dependable is [EU/SWE] Playstar - SOLO - LARGE MAP for staying online?

At the moment, [EU/SWE] Playstar - SOLO - LARGE MAP is online. The uptime it reports suggests it restarted roughly 13 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. It first appeared to Rust Data Lab on 13 September 2026.

How well does [EU/SWE] Playstar - SOLO - LARGE MAP perform?

The last 48 hours show an average of 56 server fps and a minimum of 47. The maximum entity count was 191,505, covering buildings, deployables and all else in the world. The highest memory usage was 4,935 MB. Players feel lag when fps is low and the entity count climbs.

Wipe schedule

When does [EU/SWE] Playstar - SOLO - LARGE MAP wipe, and how often?

The wipe rhythm for [EU/SWE] Playstar - SOLO - LARGE MAP is every 4 weeks on Thursday at 16:39 UTC. The force wipe on Thursday 5 November at 19:00 UTC is when this server next wipes, along with every other Rust server. 13 days 1 hours ago the current world was made. Wipes every two weeks are what its tags set out.

What does a typical wipe day on [EU/SWE] Playstar - SOLO - LARGE MAP involve?

Averaged across its recent wipes, the busiest point drew 32 players. 28 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Where it did not hold, the crowd dropped below half by day 9.

Where it appears

What should you understand from the tags [EU/SWE] Playstar - SOLO - LARGE MAP carries?

gmrust (Game mode): Standard Rust survival is the game here; mp50 (Max players): 50 is the slot count; ts8 (Group limit): This uses the game's default: 8 per team; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): The region field is left blank; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Nothing is changed: rates, kits and rules are as Facepunch ships them; ^q (Premium): Joining requires Rust's premium status; ^o (Oxide): Plugins run through Oxide (uMod); EU (Europe): Europe is where the browser lists this server: that is the tag list [EU/SWE] Playstar - SOLO - LARGE MAP publishes, and the game's server browser reads it. Current players, the queue and the world's creation time sit in the tags too, shown at the top of this page.

Which Rust Data Lab filters and lists does [EU/SWE] Playstar - SOLO - LARGE MAP appear in?

The Rust Data Lab lists that include [EU/SWE] Playstar - SOLO - LARGE MAP are: EU Rust servers, measured, Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

How does [EU/SWE] Playstar - SOLO - LARGE MAP compare with other servers in the rankings?

Seven-day player hours place [EU/SWE] Playstar - SOLO - LARGE MAP at #947 overall, #410 in Europe and in the top 4% of ranked servers.

What does the current player count on [EU/SWE] Playstar - SOLO - LARGE MAP tell you?

At the moment [EU/SWE] Playstar - SOLO - LARGE MAP has 9 of its 50 slots filled. A seven-day sample gives 10 players on average and 26 at the top. Peak time in the past 48 hours: 21:00 UTC, when the average was 12 players.

How to join

What steps get you onto [EU/SWE] Playstar - SOLO - LARGE MAP?

In Rust, press F1 and enter client.connect 192.121.44.42:28016. Or click Launch Rust here to open Rust via Steam and connect automatically. Joining requires Rust's premium status. For more, visit https://discord.com/invite/gxJm7Pv.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Standard Rust survival is the game here.
mp50
Max players 50 is the slot count.
ts8
Group limit This uses the game's default: 8 per team.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code The region field is left blank.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are as Facepunch ships them.

Mods and access

^q
Premium Joining requires Rust's premium status.
^o
Oxide Plugins run through Oxide (uMod).

Region

EU
Europe Europe is where the browser lists this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.