Rust Data LabData lab · live
Live readings Servers11,829 Players89,289 Populated4,008 Fresh wipes · 3h7 Sampled every 5 min

Element card · group Vanilla · atomic number 4,380, its rank

[EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES

Online EU 192.121.44.94:28016 checked 2h ago

biweekly wipes vanillaoxidepremium
Join the experiment
Atomic mass · players now 1/ 150 1% full Room to join
7-day average0peak 3
Rank · atomic number#4,380top 20% · #1555 in EU
Last wipe13d agobiweekly schedule
Next wipe20hThu 29 Oct, 16:48 UTC
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
0123420:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
01020304020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 20% of all ranked servers, top 53% in EU. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:48 UTC, in 20h. Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak5players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  1. 20hThu 29 Oct, 16:48 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 14d 20hThu 12 Nov, 16:48 UTC
  4. 28d 20hThu 26 Nov, 16:48 UTC
  5. 35d 23hThu 3 Dec, 19:00 UTCFW
  6. 42d 20hThu 10 Dec, 16:48 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 24 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:48 UTC13d ago 7 – running 0
Fri 2 Oct, 01:49 UTC26d ago 4 halved by day 5 13.6 days 0
Thu 17 Sep, 17:03 UTC41d ago 3 halved by day 11 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Ru Rustoria.co - … 255
    Rustoria.co - EU East Medium EU · groups of 12+ · biweekly · 256 on average 255/ 300
  2. 2 Ru Rustafied.com … 62
    Rustafied.com - EU Medium - Large EU · groups of 16+ · biweekly · 138 on average 62/ 100
  3. 3 Ru Rusty Moose |E… 36
    Rusty Moose |EU Biweekly| EU · groups of 12+ · biweekly · 32 on average 36/ 200
  4. 4 Ru Rustoria.co - … 28
    Rustoria.co - EU Medium EU · groups of 12+ · biweekly · 25 on average 28/ 200
  5. 5 Ро РОССИЯ#2|КЛАСС… 5
    РОССИЯ#2|КЛАССИКА|ДЛЯ НОВИЧКОВ16.10 EU · groups of 8+ · biweekly · 18 on average 5/ 200
  6. 6 Вл Владивосток | … 22
    Владивосток | ДЛЯ НОВИЧКОВ | INSOMNIS EU · groups of 30+ · biweekly · 17 on average 22/ 150

Quick answers

from the figures on this page

Settings and map

What map is in play on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?

[EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES runs a procedural map of size 3,500 with seed 33616747; the game generates it. You can view it on RustMaps from this page, since matching size and seed produce the same map.

How is [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES configured, and what rules apply?

The name of [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES carries no gather rate. Eight players per group is the limit, the game's default. Play runs as survival, raiding, building and gathering: the standard game. Raids and player fights are part of play here. It appears under Community in the server browser. Plugins in use: Oxide. The server describes itself as vanilla: standard rates, kits and rules, exactly as Facepunch ships the game. This server is premium only. VAC is on, Valve's anti-cheat.

About the server

Which location is [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES based in?

The EU tag is how [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES lists itself, in Europe. What a server states is what Rust Data Lab shows for location; no lookup of the machine's whereabouts is made. 192.121.44.94:28016 is the address it uses.

On what Rust version does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES operate?

Rust network protocol 2635 and build 168909 on Linux is what [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES uses. Your game needs to match the protocol to join, and Steam updates it automatically.

How dependable is [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES for staying online?

[EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES is live as of now. About 13 hours ago is when it last restarted, based on its uptime. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. On 13 September 2026, Rust Data Lab saw it for the first time.

How well does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES perform?

The last 48 hours show an average of 25 server fps and a minimum of 18. The maximum entity count was 69,944, covering buildings, deployables and all else in the world. Up to 2,662 MB of memory was used. Lag, as players feel it, is caused by low fps and an increasing entity count.

Wipe schedule

What is the wiping pattern on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?

The prediction for [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES follows its tag, as too few wipes are on record to confirm the schedule. The wipe after this one is due on Thursday 29 October at 16:48 UTC. 13 days 3 hours ago the current world was made. A two-weekly wipe schedule is published in its tags.

How does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES look on the day of a wipe?

At their busiest, recent wipes averaged 5 players. Peak numbers on the latest wipe came 24 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. The crowd fell below half by day 8 when it didn't hold.

Tags, lists

How should you read the tags on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?

These are the tags [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES makes public for the server browser to read: gmrust (Game mode): Survival in the standard Rust style; mp150 (Max players): It has 150 slots; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet is the network layer here, as standard in Rust; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks, the server wipes; ^v (Vanilla): Standard rates, kits and rules, exactly as Facepunch ships the game; ^q (Premium): This server is premium only; ^o (Oxide): The plugin framework in use is Oxide (uMod); EU (Europe): In the browser it sits under Europe. Also in the tags are the players on now, the queue length and the world's creation time, and you can see them at the top of this page.

Which Rust Data Lab filters and lists does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES appear in?

You will find [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES on the following Rust Data Lab lists: EU Rust servers, measured, Rust community servers, measured and Vanilla Rust servers, measured. Applying these filters on the server list returns it: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

What position does [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES hold among Rust servers?

[EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES is #4,380 on seven-day player hours, #1,555 in Europe, and in the top 20% of all ranked servers.

What does the current player count on [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES tell you?

[EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES currently shows 1 players across 150 slots. A seven-day sample gives 0 players on average and 3 at the top. Over 48 hours, the highest average fell at 12:00 UTC, at 3 players.

Connection

What steps get you onto [EU/SWE] Playstar - MAIN - BI-WEEKLY - NO BP WIPES?

Open the console with F1 in Rust and type client.connect 192.121.44.94:28016. The Launch Rust button on this page does the same job through Steam. This server is premium only. You can find its website at https://discord.com/invite/gxJm7Pv.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^b,^v,EU,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode Survival in the standard Rust style.
mp150
Max players It has 150 slots.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet is the network layer here, as standard in Rust.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks, the server wipes.

Difficulty

^v
Vanilla Standard rates, kits and rules, exactly as Facepunch ships the game.

Mods and access

^q
Premium This server is premium only.
^o
Oxide The plugin framework in use is Oxide (uMod).

Region

EU
Europe In the browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.