Rust Data LabData lab · live
Live readings Servers11,853 Players82,944 Populated3,958 Fresh wipes · 3h170 Sampled every 5 min

Element card · group Modded · atomic number 7,725, its rank

MeltkonRust / х2/ EVENTS / US {ENG/RU}

Online 192.210.199.98:7051 checked 7m ago

moddedoxide
Join the experiment
Atomic mass · players now 0/ 100 0% full Room to join
7-day average0peak 1
Rank · atomic number#7,725top 35%
Last wipe20d agono schedule published
Next wipe–too few wipes seen yet
Result 01

Players

Method
Every five minutes for the last two hours, from the Steam server list; hourly average and peak over 48 hours; daily average and peak over 90 days. UTC. Dashed lines are its wipes and the force wipes.
Result
AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Result 02

Server performance

Method
Asked of the server itself, hour by hour and day by day: its frame rate, the entities in its world and the memory it holds.
Result
05010015020021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Result 03

Rank

Result

daily · 1 is best

RankRank in region
12.5k5k7.5k10k27 Sep3 Oct9 Oct15 Oct21 Oct27 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Reaction kinetics

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap5.8 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Wed 7 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.

Reaction log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 14:30 UTC20d ago 3 – running 0
Thu 1 Oct, 18:31 UTC FW26d ago 1 halved by day 2 5.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
  1. 1 Fr Friendly Seatt… 45
    Friendly Seattle: No KOS | Chill | Noob Friendly NA · groups of 8+ · biweekly · 36 on average 45/ 100
  2. 2 En [US] Enardo - … 19
    [US] Enardo - Random Farming - Small One Grid | OneGrid NA · groups of 8+ · 28 on average 19/ 50
  3. 3 Wi [NA] Willjum's… 14
    [NA] Willjum's Solo Only | Thursday Wipes NA · groups of 8+ · weekly · 26 on average 14/ 100
  4. 4 Wi [NA] Willjum's… 10
    [NA] Willjum's Casual Solo/Duo Monthly NA · groups of 8+ · monthly · 16 on average 10/ 175
  5. 5 Ru Rust Degens - … 22
    Rust Degens - US Vanilla | Fridays NA · groups of 8+ · weekly · 14 on average 22/ 150
  6. 6 He Hempville 420 … 9
    Hempville 420 No Kos Low Decay / Limited PvP NA · groups of 8+ · monthly · 7 on average 9/ 90

Quick answers

from the figures on this page

Server setup

What map is in play on MeltkonRust / х2/ EVENTS / US {ENG/RU}?

The map on MeltkonRust / х2/ EVENTS / US {ENG/RU} is procedural at size 4,250 with seed 2034431724, made by the game. You can view it on RustMaps from this page, since matching size and seed produce the same map.

What rules has MeltkonRust / х2/ EVENTS / US {ENG/RU} set, and what settings are in force?

The name of MeltkonRust / х2/ EVENTS / US {ENG/RU} carries no gather rate. With no change from the default, groups can hold up to 8 players. Play runs as survival, raiding, building and gathering: the standard game. You can fight other players and raid them. In the server browser it sits under Modded: the game is changed by plugins or settings. Oxide plugins are running on it. VAC is on, Valve's anti-cheat.

Server facts

In what location does MeltkonRust / х2/ EVENTS / US {ENG/RU} sit?

No region tag is published by MeltkonRust / х2/ EVENTS / US {ENG/RU}; its name, though, points to North America. The location shown is the one a server states; Rust Data Lab does not check where the machine actually stands. You will find it at 192.210.199.98:7051.

What Rust version does MeltkonRust / х2/ EVENTS / US {ENG/RU} currently run?

On Linux, MeltkonRust / х2/ EVENTS / US {ENG/RU} is running Rust network protocol 2635 and build 168909. The protocol must match for you to join; Steam will update your game.

How reliably does MeltkonRust / х2/ EVENTS / US {ENG/RU} stay online?

Right now, MeltkonRust / х2/ EVENTS / US {ENG/RU} is reachable. According to the uptime it reports, the last restart was about 16 hours ago. For the last 7 full days, 168 of 168 hours were online, giving 100% uptime. The first sighting by Rust Data Lab was on 26 September 2026.

How well does MeltkonRust / х2/ EVENTS / US {ENG/RU} perform?

Server fps averaged 82 over the last 48 hours, with 39 as the lowest. The maximum entity count was 104,364, covering buildings, deployables and all else in the world. The highest memory usage was 3,912 MB. Players feel lag when fps is low and the entity count climbs.

Wipes and resets

What is the wiping pattern on MeltkonRust / х2/ EVENTS / US {ENG/RU}?

Too few wipes are on record for MeltkonRust / х2/ EVENTS / US {ENG/RU} to reveal a rhythm. The monthly force wipe resets every Rust server; it next occurs on Thursday 5 November at 19:00 UTC. 20 days 6 hours ago the current world was made.

On MeltkonRust / х2/ EVENTS / US {ENG/RU}, what happens when wipe day arrives?

Averaged across its recent wipes, the busiest point drew 2 players. 47 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of recent wipes. In the other cases, half the peak was lost by day 2.

Lists and tags

Which meanings sit behind the tags on MeltkonRust / х2/ EVENTS / US {ENG/RU}?

These are the tags MeltkonRust / х2/ EVENTS / US {ENG/RU} makes public for the server browser to read: gmrust (Game mode): Standard Rust survival is the game here; mp100 (Max players): Player slots: 100; ts8 (Group limit): 8 per team, the default the game ships with; v2635 (Protocol): The server runs protocol 2635, so your game needs the same version; cs168909 (Build): It runs build 168909; ptrak (Networking): This runs on RakNet, the standard layer; $r? (Region code): A region code has not been set here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Because plugins or settings change the game, it is filed under Modded. The tags carry more as well: current players, the queue and when the world was made, all shown at the top of this page.

Where among the Rust Data Lab lists and filters does MeltkonRust / х2/ EVENTS / US {ENG/RU} come up?

The Rust Data Lab lists that include MeltkonRust / х2/ EVENTS / US {ENG/RU} are: Modded Rust servers, measured and North American Rust servers: the sample. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Against other Rust servers, where does MeltkonRust / х2/ EVENTS / US {ENG/RU} place?

Player hours over the last week put MeltkonRust / х2/ EVENTS / US {ENG/RU} at #7,725, inside the top 35% of ranked servers.

How full is MeltkonRust / х2/ EVENTS / US {ENG/RU} right now?

Of 100 slots, 0 are taken on MeltkonRust / х2/ EVENTS / US {ENG/RU} right now. Averaged over the past week: 0 players, peaking at 1. Over 48 hours, the highest average fell at 08:00 UTC, at 1 players.

Getting on

How can you connect to MeltkonRust / х2/ EVENTS / US {ENG/RU}?

You can connect by pressing F1 in Rust and entering client.connect 192.210.199.98:7051, or by pressing Launch Rust here, which starts the game through Steam and joins for you. You can find its website at https://meltkonrust.tebex.store.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game here.
mp100
Max players Player slots: 100.
ts8
Group limit 8 per team, the default the game ships with.
v2635
Protocol The server runs protocol 2635, so your game needs the same version.
cs168909
Build It runs build 168909.
ptrak
Networking This runs on RakNet, the standard layer.
$r?
Region code A region code has not been set here.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Because plugins or settings change the game, it is filed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.